Call of Duty: World at War Patch v1.1

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Activision has released the first patch for Call of Duty: World at War, updating this first person shooter sequel developed by Treyarch Invention to version 1.1. Mods are now enabled in Co-op, Single Player, and Multiplayer. Also, license key is no longer required to run a Dedicated Server. The is a massive 317MB patch.
  • Mods are now enabled in Co-op, Single Player, and Multiplayer.
  • Players will now be notified when a new patch is available.
  • Improvements for SLI support.
  • G_Spawn: no free entities crash has been fixed.
  • Server no longer runs out of script variables.
  • License key is no longer required to run a Dedicated Server.
  • A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
  • Various fixes in Server Browser.
  • Players will no longer see multiple friend invites from the same friends.
  • When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
  • Clan Tags will now display in game where appropriate.
  • Map holes fixed
  • Spawn improvements and weapon balancing
  • Remote desktop now works with dedicated servers


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