Call of Duty: Modern Warfare to receive RTX Support
NVIDIA shares word that the Windows edition of Call of Duty: Modern Warfare will actually be modern enough to include support for DirectX Raytracing when it is released on October 25th. The latest FPS title on PC will offer all of the glorious detail offered by ray-traced physics and graphics.
NVIDIA and Activision today announced that NVIDIA is the official PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25. NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare.
“Call of Duty: Modern Warfare is poised to reset the bar upon release this October,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.”
The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay.
“Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,” said Dave Stohl, co-studio head at Infinity Ward. “We’ve seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. It’s been a great addition to our existing technology, and we look forward to our PC fans experiencing it for themselves very soon.”
DXR brings real-time, cinematic-quality rendering to content creators and game developers. DXR consists of a highly scalable ray-tracing technology and runs on NVIDIA Turing, NVIDIA Volta and NVIDIA Pascal architecture GPUs.
NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which boosts performance without denigrating image quality.
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Senior Member
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Joined: 2008-07-31
Hence my post being exactly what you stated without calling it "glitter"
Competitive fps players generally lower their quality settings and resolution, so obviously people who are trying to be "the best" will not be interested on ray tracing until its the only way a game works. Kinda ironic though, if i were a competitive player i would likely want ray tracing as there are effects and reflections that'll show where people are that otherwise wouldn't be there.
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I havn't played the last two because the future stuff isn't interesting, glad they are going back to the old standard.
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Joined: 2011-12-31
At least the campaign can look prettier.
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At a 40-50% loss in performance for RTX ray-tracing, I will personally take the advantage of more FPS in an FPS. In its current form..."realism" does not play well with competitive. RTX belongs in VR right now but, I get that it need to be broadly excepted for more dev to invest time for implementation.