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Guru3D.com » News » Call of Duty: Modern Warfare - RTX ON - Gunfight 2v2 MP Gameplay

Call of Duty: Modern Warfare - RTX ON - Gunfight 2v2 MP Gameplay

by Hilbert Hagedoorn on: 09/13/2019 08:47 AM | source: | 18 comment(s)

NVIDIA has released a brand new video for Call of Duty: Modern Warfare, in which its Ray Tracing effects are active. As such, there is nothing new in this video for those that have already seen the Gamescom 2019 gameplay videos. FYI, the multiplayer open beta phase for Call of Duty: Modern Warfare will begin on September 19th on the PC.

 







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dbogss
Senior Member



Posts: 111
Joined: 2013-05-20

#5710781 Posted on: 09/13/2019 10:45 AM
Is it just my imagination or can I only see the floor (water) have a difference? Also I see lag once the RTX is on???

...it looks on but due to the very fast movement the only place you can actually see it is the water,they should chose a SP scene to show us RTX effects.SP is the place for RTX to shine no the MP which is frenetic and all players just want higher fps...just look at BF 5 after 1year how RTX behaves in Mp ; from my perspective is very unoptimized and not worth loosing more than 40 fps for water / glass and realistic shadows....Control on the other side really gives us a little bit more on the hole RTX package.

Caesar
Senior Member



Posts: 1473
Joined: 2015-06-18

#5710816 Posted on: 09/13/2019 12:16 PM
Forget RTX..... the textures themselves are BAD

warlord
Senior Member



Posts: 2761
Joined: 2012-10-22

#5710817 Posted on: 09/13/2019 12:19 PM
Rtx is not OK for competitive games. You bring the framerate smoothness at console levels. Too early.

Glottiz
Senior Member



Posts: 620
Joined: 2006-11-18

#5710825 Posted on: 09/13/2019 12:50 PM
I didn't see anything RTX in the video. Game itself looks nothing special, just your typical CoD that we've all seen 15 times before. I guess this is impressive for kiddies who started gaming in 2018-2019.

Andy Watson
Senior Member



Posts: 299
Joined: 2017-09-22

#5710864 Posted on: 09/13/2019 03:21 PM
Ray tracing has to look like this to give up frame rate



Until it does I don't see any advantage for the person on the end of the controller / mouse / keyboard.

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