Call of Duty: Black Ops 3 Benchmark performance review delayed
Each year whenever Call of Duty is released traditionally we publish a nice VGA graphics performance review. This year I am delaying that article until there are better drivers / game patches available. For 6 hours straight I have been trying to retrieve reliable FPS numbers from the game, but as it stands it is a bit of a mess.
Framerates fly up and down per mission / scene and are all over the place. Sometimes 30 FPS, and the next second 60 FPS. Sometimes measuring 1902x1080 and 2560x1440 will retrieve the very same FPS (while VSYNC is off), and next to that the Call of Duty: Black Ops 3 executable often crashes during start-up of the game. Selecting the AA modes does not have a performance impact whatsoever, which makes me wonder if they actually work as configured.
At this moment we feel that no article that will be published on Call of Duty: Black Ops 3 could be reliable enough, other then outting number that are not representative and reliable enough.
The game is not bad when is works, much like the colleagues from TPU also noticed at 8GB RAM memory systems you will get full RAM utilization as if the game is caching to the max. We did not get many stutters though. With our 16GB system things definitely felt and ran a notch better. From a graphics point of view the game digs DEEPLY into your framerate when you open up all graphics quality settings, it will have an adverse effect on game performance. The problem however remains, the game looks good ... but remains to be just that -- nothing excels in PC graphics quality to a level that amazes.
Given the problems we ran into at this point I made the decision to delay the performance review until there are better drivers and likely a game-patch or two have passed. When it works the game does run smooth enough on pretty much any modern age graphics card. However at this point in time, there's no way we can objectively measure game performance to something you guys can relate and match your results to.
Below a couple of screen-shots I took.
Call of Duty: Black Ops 3 Leaks - Screenshots - 11/05/2015 02:55 PM
So when I look to my left I see our graphics card test rig pre-loading COD: Black Ops 3. However on the web games are not safe, over at Reddit a user called EzzOmen apparently already can play the ga...
Call of Duty: Black Ops III - Cybercore: Chaos Trailer - 10/08/2015 02:04 PM
In the Call of Duty: Black Ops 3 campaign, your soldier can access cybernetic modifications on the battlefield. ...
Call of Duty: Black Ops III - Story Overview - 10/06/2015 09:23 AM
Call of Duty: Black Ops 3 presents the most ambitious campaign yet. Treyarch discusses their vision of the Black Ops 3 world, shedding a bit more light on just how far down the rabbit hole goes. ...
Call of Duty:Black Ops III Official Story Trailer - 10/01/2015 08:34 AM
Activision released the story trailer for Call of Duty: Black Ops III. Black Ops III engrosses players in a dark and gritty future, where a new breed of Black Ops soldier has emerged, and the lines b...
Call of Duty Black Ops 3 - Combat Gameplay Trailer - 08/14/2015 08:22 AM
Activision Just released a new trailer of Call of Duty: Black Ops III's upcoming beta, featuring a glimpse on the combat movement you'll be able to use while fragging other specialists on the field....
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lol.
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Great news. I look forward to reading it here in Australia when I wake up tomorrow morning. It's 2AM now, I'm about to fall asleep.









Haha, it's funny and sad really. But that's why I love Guru3D and how Hilbert runs it. Integrity is essential here, a value that seems to be lost on others.
Maybe other sites are masochists and they like to play @ 30fps & stutter fest.

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I watched the Live stream of this game with early access to a few big YouTubers and some pro gamers.
Zombies looks identical to older games and the Death match game play reminded me of BF 4 on a map like metro.
The only difference being sliding and wall running.
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Found a workable solution ... have been working on the perf review all afternoon.
It will be limited, but it will be up in the next few hours.
Great news. I look forward to reading it here in Australia when I wake up tomorrow morning. It's 2AM now, I'm about to fall asleep.
You know what? It's so weird that you decide to delay the review because of performance issues, while the game publisher decides to rush the game in this situation.
Haha, it's funny and sad really. But that's why I love Guru3D and how Hilbert runs it. Integrity is essential here, a value that seems to be lost on others.