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Guru3D.com » News » Call of Duty: Black Ops 3 Benchmark performance review delayed

Call of Duty: Black Ops 3 Benchmark performance review delayed

by Hilbert Hagedoorn on: 11/06/2015 02:01 PM | source: | 24 comment(s)
Call of Duty: Black Ops 3 Benchmark performance review delayed

Each year whenever Call of Duty is released traditionally we publish a nice VGA graphics performance review. This year I am delaying that article until there are better drivers / game patches available. For 6 hours straight I have been trying to retrieve reliable FPS numbers from the game, but as it stands it is a bit of a mess.

Framerates fly up and down per mission / scene and are all over the place. Sometimes 30 FPS, and the next second 60 FPS. Sometimes measuring 1902x1080 and 2560x1440 will retrieve the very same FPS (while VSYNC is off), and next to that the Call of Duty: Black Ops 3 executable often crashes during start-up of the game. Selecting the AA modes does not have a performance impact whatsoever, which makes me wonder if they actually work as configured.

At this moment we feel that no article that will be published on Call of Duty: Black Ops 3 could be reliable enough, other then outting number that are not representative and reliable enough.

The game is not bad when is works, much like the colleagues from TPU also noticed at 8GB RAM memory systems you will get full RAM utilization as if the game is caching to the max. We did not get many stutters though. With our 16GB system things definitely felt and ran a notch better. From a graphics point of view the game digs DEEPLY into your framerate when you open up all graphics quality settings, it will have an adverse effect on game performance. The problem however remains, the game looks good ... but remains to be just that -- nothing excels in PC graphics quality to a level that amazes.

Given the problems we ran into at this point I made the decision to delay the performance review until there are better drivers and likely a game-patch or two have passed. When it works the game does run smooth enough on pretty much any modern age graphics card. However at this point in time, there's no way we can objectively measure game performance to something you guys can relate and match your results to.

Below a couple of screen-shots I took.



Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed




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JonasBeckman
Senior Member



Posts: 17563
Joined: 2009-02-25

#5184322 Posted on: 11/06/2015 04:53 PM
Each year wheneverÂ*Call of Duty is released traditionally we publish a nice VGA graphics performance review. This year I am delaying that article until there are better drivers / game patches availab...

Call of Duty: Black Ops 3 Benchmark performance review delayed


as if the game is caching to the max.



Yep. (Just as the previous COD did though I think they used a smaller amount, Shadow of Mordor does the same too to name another game.)

//Fraction of video memory usage to target
VideoMemory = "0.9" // 0.75 to 1

(Config.ini in the "players" folder.)

Could be just the VRAM though, previous COD game also cached system RAM for no real reason (I remember someone on the Cheat-Engine forums dumping that data and it was all a bunch of zero filled "fluff" or how to call it.) though it was speculated it was to make hacks more difficult to create but it doesn't seem to have worked.

Vipu2
Senior Member



Posts: 553
Joined: 2014-03-11

#5184368 Posted on: 11/06/2015 06:35 PM
Sometimes measuring 1902x1080...


:pc1: :pc1: :pc1: :pc1:

Caesar
Senior Member



Posts: 1520
Joined: 2015-06-18

#5184392 Posted on: 11/06/2015 07:30 PM
The following 2 posts below are very helpful
-------------------------------------------
#5184243 Posted on: 11/06/2015 02:33 PM
i have w8.1 and i have no problems with great performances and the game is smooth like few games i've seen on my pc...

it use something like 5gb of vram and 6gb of ram

some friends with w10 are experiencing that vram bug

Redemption80
Ancient Guru

--------------------------------------------

Posts: 16210
Joined: 2009-01-06

#5184244 Posted on: 11/06/2015 02:36 PM
The ram bugs were first discovered on a W7 system so its not an OS thing.

Good thing i don't like COD games then, i would have no chance of running this maxed at 19x10.

I imagine these issues will be fixed or at the least alleviated in upcoming patches, but they really need to start delaying these games until things are fixed, but doubt they ever will.

I'm assuming it looks better in motion, as it looks quite mediocre in screenshots.
-------------------------------------------

Hilbert Hagedoorn
Don Vito Corleone



Posts: 45496
Joined: 2000-02-22

#5184405 Posted on: 11/06/2015 07:59 PM
Found a workable solution ... have been working on the perf review all afternoon.

It will be limited, but it will be up in the next few hours.

Ven0m
Senior Member



Posts: 1840
Joined: 2005-08-12

#5184413 Posted on: 11/06/2015 08:13 PM
Found a workable solution ... have been working on the perf review all afternoon.

It will be limited, but it will be up in the next few hours.

Thanks for the update, Hilbert.

And you know what? It's so weird that you decide to delay the review because of performance issues, while the game publisher decides to rush the game in this situation.

Anyway it looks like 16gb of system ram and 9gb+ of graphic ram is kinda enough... well, great for console port.

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