Call of Duty: Black Ops 3 Benchmark performance review delayed
Each year whenever Call of Duty is released traditionally we publish a nice VGA graphics performance review. This year I am delaying that article until there are better drivers / game patches available. For 6 hours straight I have been trying to retrieve reliable FPS numbers from the game, but as it stands it is a bit of a mess.
Framerates fly up and down per mission / scene and are all over the place. Sometimes 30 FPS, and the next second 60 FPS. Sometimes measuring 1902x1080 and 2560x1440 will retrieve the very same FPS (while VSYNC is off), and next to that the Call of Duty: Black Ops 3 executable often crashes during start-up of the game. Selecting the AA modes does not have a performance impact whatsoever, which makes me wonder if they actually work as configured.
At this moment we feel that no article that will be published on Call of Duty: Black Ops 3 could be reliable enough, other then outting number that are not representative and reliable enough.
The game is not bad when is works, much like the colleagues from TPU also noticed at 8GB RAM memory systems you will get full RAM utilization as if the game is caching to the max. We did not get many stutters though. With our 16GB system things definitely felt and ran a notch better. From a graphics point of view the game digs DEEPLY into your framerate when you open up all graphics quality settings, it will have an adverse effect on game performance. The problem however remains, the game looks good ... but remains to be just that -- nothing excels in PC graphics quality to a level that amazes.
Given the problems we ran into at this point I made the decision to delay the performance review until there are better drivers and likely a game-patch or two have passed. When it works the game does run smooth enough on pretty much any modern age graphics card. However at this point in time, there's no way we can objectively measure game performance to something you guys can relate and match your results to.
Below a couple of screen-shots I took.
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Call of Duty: Black Ops III - Cybercore: Chaos Trailer - 10/08/2015 02:04 PM
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Call of Duty: Black Ops III - Story Overview - 10/06/2015 09:23 AM
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Call of Duty:Black Ops III Official Story Trailer - 10/01/2015 08:34 AM
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Call of Duty Black Ops 3 - Combat Gameplay Trailer - 08/14/2015 08:22 AM
Activision Just released a new trailer of Call of Duty: Black Ops III's upcoming beta, featuring a glimpse on the combat movement you'll be able to use while fragging other specialists on the field....
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Just spent an hour with it. Checked out a little campaign, multi, and zombies.
And honestly, I'm getting great performance. I think the trick is to bring the shadow textures and regular textures down from extra to high. When I set them on extra the framerate is fine, but I get half second long pauses pretty frequently, which I expected given how memory hungry this game is.
The other half is to to use the games frame limiter to limit the frame rate to one which you can always keep. I have a 1080p 144hz monitor so I limit to around 110 and things are buttery smooth.
Now I do have to mention that I have a G-Sync monitor but even if I turned G-Sync off I think performance would remain the same, I would just have to deal with some tearing.
Another tip, watch what you have running in the background. I had started the game with precision on and the first campaign scene was stuttering. I turned precision off and all of a sudden the game was buttery smooth.
I honestly think treyarch will have this all sorted pretty quickly, the question is weather or not the game was worth the money I payed for it, which is still very much up for debate considering I've only had about an hour with it. But I will say this I didn't fall in love with the multiplayer immediately like I did with Halo 5 ( so what I love Halo ).
That's the problem with the game, for some people it runs great. For others, it runs like crap even though they have comparable systems.
My brother got the game and he has a FX6300, 16gb ram, and a 285. Runs like crap and actually had same problems Hilbert had. We're gonna put his steam account on my computer and see if it has that problem.
Senior Member
Posts: 11808
Joined: 2012-07-20
HH, your honest write-up is as good as full benchmark with dozens of cards.
Only thing which remains is to say if AMD or nVidia or both have this bad performance atm.
I guess, that both have troubles, probably memory leak, and some dead threads eating CPU before they are put out of misery.
(but it is only guess)
Senior Member
Posts: 603
Joined: 2007-09-07
Well I haven't touched CoD since it went all futuristic. Get back to reality like what the game was built on (Minus the zombies) otherwise we may as well play star wars battlefront.
Senior Member
Posts: 1183
Joined: 2007-01-17
This game was so smooth and played amazingly when it was in BETA, even with my HD7970. I don't understand these days how games lose optimization and performance as they move towards the final build. Rather than the other way around. Pathetic!
I didn't purchase the game, but reports are it's not running great or consistent for many people as Hilbert suggested in the OP.
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Posts: 56
Joined: 2015-10-26
Just spent an hour with it. Checked out a little campaign, multi, and zombies.
And honestly, I'm getting great performance. I think the trick is to bring the shadow textures and regular textures down from extra to high. When I set them on extra the framerate is fine, but I get half second long pauses pretty frequently, which I expected given how memory hungry this game is.
The other half is to to use the games frame limiter to limit the frame rate to one which you can always keep. I have a 1080p 144hz monitor so I limit to around 110 and things are buttery smooth.
Now I do have to mention that I have a G-Sync monitor but even if I turned G-Sync off I think performance would remain the same, I would just have to deal with some tearing.
Another tip, watch what you have running in the background. I had started the game with precision on and the first campaign scene was stuttering. I turned precision off and all of a sudden the game was buttery smooth.
I honestly think treyarch will have this all sorted pretty quickly, the question is weather or not the game was worth the money I payed for it, which is still very much up for debate considering I've only had about an hour with it. But I will say this I didn't fall in love with the multiplayer immediately like I did with Halo 5 ( so what I love Halo ).