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Guru3D.com » News » Call of Duty: Black Ops 3 Benchmark performance review delayed

Call of Duty: Black Ops 3 Benchmark performance review delayed

by Hilbert Hagedoorn on: 11/06/2015 02:01 PM | source: | 24 comment(s)
Call of Duty: Black Ops 3 Benchmark performance review delayed

Each year whenever Call of Duty is released traditionally we publish a nice VGA graphics performance review. This year I am delaying that article until there are better drivers / game patches available. For 6 hours straight I have been trying to retrieve reliable FPS numbers from the game, but as it stands it is a bit of a mess.

Framerates fly up and down per mission / scene and are all over the place. Sometimes 30 FPS, and the next second 60 FPS. Sometimes measuring 1902x1080 and 2560x1440 will retrieve the very same FPS (while VSYNC is off), and next to that the Call of Duty: Black Ops 3 executable often crashes during start-up of the game. Selecting the AA modes does not have a performance impact whatsoever, which makes me wonder if they actually work as configured.

At this moment we feel that no article that will be published on Call of Duty: Black Ops 3 could be reliable enough, other then outting number that are not representative and reliable enough.

The game is not bad when is works, much like the colleagues from TPU also noticed at 8GB RAM memory systems you will get full RAM utilization as if the game is caching to the max. We did not get many stutters though. With our 16GB system things definitely felt and ran a notch better. From a graphics point of view the game digs DEEPLY into your framerate when you open up all graphics quality settings, it will have an adverse effect on game performance. The problem however remains, the game looks good ... but remains to be just that -- nothing excels in PC graphics quality to a level that amazes.

Given the problems we ran into at this point I made the decision to delay the performance review until there are better drivers and likely a game-patch or two have passed. When it works the game does run smooth enough on pretty much any modern age graphics card. However at this point in time, there's no way we can objectively measure game performance to something you guys can relate and match your results to.

Below a couple of screen-shots I took.



Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed Call of Duty: Black Ops 3 Benchmark performance review delayed




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pbvider
Senior Member



Posts: 989
Joined: 2012-08-05

#5184247 Posted on: 11/06/2015 02:49 PM
No need for a review Hilbert,we know it`s a bad port,but thx anyway.

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#5184252 Posted on: 11/06/2015 02:58 PM
You can run it fine with your h/w at 1080p-1440p 60fps+ with shadows or textures set to high. Plenty of peps with the same h/w as yours running fine.

The issue is just another hit and miss between different pcs like batman ak (just not as worse).

I'm sure i could find playable settings, but i don't believe it needs that sort of hardware, so i if i was into the game i would just wait until the issue was sorted.

pharma
Senior Member



Posts: 2206
Joined: 2003-09-10

#5184253 Posted on: 11/06/2015 02:59 PM
At TechPowerup they noticed the game might need better memory management.


What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.

....

On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
http://www.techpowerup.com/217308/black-ops-iii-12-gb-ram-and-gtx-980-ti-not-enough.html

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#5184254 Posted on: 11/06/2015 02:59 PM
I'm sure i could find playable settings, but i don't believe it needs that sort of hardware, so i if i was into the game i would just wait until the issue was sorted.


completely agree.

Monchis
Senior Member



Posts: 1303
Joined: 2014-06-15

#5184280 Posted on: 11/06/2015 03:22 PM
In other words, not even worth Guru´s time ATM.

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