But can it run Crysis Remastered? (incl trailer)
Yesterday we posted an update already, Crysis Remastered was officially announced. On at least one targeted platform, an old and way too often used question comes into focus again. The remastered edition will be upgraded with Raytracing and Higher quality textures.
Frankfurt-based Crytek yesterday shared some words about Crysis Remastered. There have been hints and teasers for days. The game is expected to be released for Windows PC, Xbox One, Playstation 4 and Nintendo Switch likely in summer 2020, albeit Crytek did not specify a specific date and price. Crysis Remastered is to focus on the single player campaign, said Crytek. It is unclear whether there is any kind of multiplayer.
But can it run Crysis?
Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade. Crysis back in the days was published in 2007 together with Electronic Arts and takes place on fictional Asian islands in 2020, it is about an invasion by North Korean units and a series of mysterious events.
“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”
In Crysis 1, what begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a North Korean island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.
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Don't you guys remember Crytek's Neon Noir Ray-Tracing demo? They can get similar visuals to real time ray tracing without dedicated RT cores, I thought it pretty impressive.
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I would pay for a remastered Edition of part 1, why the hell not!? A good series like this deserves a Remake in my opinion. Part 2 was the best I think.
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This game will probably be re-released for the PS5 and Series X as well when they launch, so they certainly can be more ambitious with the tech.
I wouldn't be surprised if DXR does become a requirement for PC games sooner rather than later. It mostly comes down to when games stop being released for the PS4 too and instead go next-gen only. RDNA2 kinda leaves all older AMD's architectures in the dust, as well as anything but Turing for Nvidia.
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Yeah c1 had bad single threaded gfx pipeline, dx10 somewhat mild it but not enough.
New hunt showdown uses latest cryengine and I have to say they fixed cpu issues a lot. By beta(early access) it ran a bit so so, but now after numerous fixes its at least 10-15fps faster at same settings.
Still a gpu whoe though, it looks great 2.25x dsr'd from 1080p but I would need at least 1080(ti) for that and stay above 70-90fps.
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I'm willing to bet when all settings are maxed out, you'll see something very similar to this:
I wouldn't call 15% of all GPU's and growing rapidly, in the steam hardware survey "a tiny niche". It's not like they're restricting the use of the game to only people with raytracing cards. If you don't have raytracing, you dont get raytracing. This way everyone regardless of having the latest GPU can enjoy the game.
You've been around long enough to understand the simple concept that by pushing graphics software beyond the limits of the hardware, they are driving innovation since once you create a market for a product that nobody fulfills, someone will come along fulfill that demand. This is why profit motive is so important in all commerce. And why i just shake my head when i hear people whining about something being too expensive when a solid raytracing card can be had for $299, the RTX2060.
If you adjust for inflation, the current prices of cards like 2080 super and 2080ti are not far off from where some cards have been priced in the past. 8800 ultra cost $1100 in todays dollars back in 2008 for example.