But can it run Crysis Remastered? (incl trailer)
Yesterday we posted an update already, Crysis Remastered was officially announced. On at least one targeted platform, an old and way too often used question comes into focus again. The remastered edition will be upgraded with Raytracing and Higher quality textures.
Frankfurt-based Crytek yesterday shared some words about Crysis Remastered. There have been hints and teasers for days. The game is expected to be released for Windows PC, Xbox One, Playstation 4 and Nintendo Switch likely in summer 2020, albeit Crytek did not specify a specific date and price. Crysis Remastered is to focus on the single player campaign, said Crytek. It is unclear whether there is any kind of multiplayer.
But can it run Crysis?
Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade. Crysis back in the days was published in 2007 together with Electronic Arts and takes place on fictional Asian islands in 2020, it is about an invasion by North Korean units and a series of mysterious events.
“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”
In Crysis 1, what begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a North Korean island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.
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I remember everyone complaining that they had to knock the visual effects WAY down just to get a reasonably playable framerate. The bulk of what I did to get a playable framerate was just knock the resolution itself down a peg or two. Yeah, it wasn't the best route, but it was better than having high-ish-end hardware and playing the game with everything on LOW.
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No I don't. Did they ever try it in a game?
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No. Back in March last year they said it would be next year (2020) before they were fully done with it. The demo they released runs at 80-100fps on a 2080Ti @ QHD resolution. That's with a DX11 build (they said they could get more performance out of DX12) and no RTX acceleration (which they intend to add).
The limiting factor of their technology seems to be actually integrating into a game. It's not like DXR - it uses a combination of raytracing techniques that need to be blended and it's definitely easier to showcase that in a "rails" demo like Neon Noir is. In it's current form it also only works on reflections AFAIK - they haven't demonstrated it for any other effect.
Here's a decent video on it:
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no because it would fall flat on its face when scaled to an actual game engine and not just a heavily culled on rails demo.
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Don't you remember it was unable to scale up to work in a game.