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Guru3D.com » News » Both Xbox and PlayStation to get eight-core AMD Jaguar CPU

Both Xbox and PlayStation to get eight-core AMD Jaguar CPU

by Hilbert Hagedoorn on: 01/23/2013 10:20 AM | source: | 32 comment(s)
Both Xbox and PlayStation to get eight-core AMD Jaguar CPU

New rumors indicate that both the Xbox Next and the PlayStation 4 "Orbis" consoles may be powered by an eight-core AMD Jaguar SoC. This chip has a relatively simple design, it should run cool and one of the benefits for Microsoft and Sony is that Jaguar should be relatively easy to manufactur at different foundries, as well as to shrink it to a smaller process node. Details about the graphic chip inside the next-gen consoles are still a mystery, but Sony's console will reportedly have a more powerful graphics engine than Microsoft's next Xbox. Further details about both consoles are expected later this year.

According to Eurogamer.net’s Digital Foundry, both Microsoft Xbox “Durango” and Sony PlayStation 4 “Orbis” are going to be based on highly-integrated system-on-chips featuring AMD Jaguar x86 64-bit cores. The SoCs are projected to be conservatively clocked at around 1.6GHz, which should ensure maximum possible yields as well as low temperature of multi-core solutions. Keeping in mind that video game consoles are designed to last for many years, it is possible that SoCs inside future PlayStation and Xbox will feature certain tweaks, optimizations and innovations that will not be available on personal computers for a while.

The idea to use AMD’s low-power/low-cost cores instead of high-performance x86 cores has both pros and cons. On the one hand, AMD’s Jaguar looks very promising on paper and has a number of advantages that may be especially valuable for game consoles, including 128-bit floating point unit (FPU) with enhancements and double-pumping to support 256-bit AVX instructions as well as an innovative integer unit with new hardware divider, larger schedulers and more out-of-order resources. On the other hand, AMD’s Jaguar is substantially behind the company’s high-end x86 cores when it comes to general-purpose performance and therefore some of the operations may take a long time to complete, unless there are not special-purpose accelerators integrated or the consoles will heavily rely on GPGPU [general-purpose computing using GPUs] technologies.







« Mozilla shows Firefox OS Developer Preview Phone · Both Xbox and PlayStation to get eight-core AMD Jaguar CPU · EVGA offers GTX 670 and above buyers free Primal Carnage keys »

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Redemption80
Senior Member



Posts: 18460
Joined: 2009-01-06

#4509218 Posted on: 01/24/2013 11:39 PM
If the CPU's were too weak to power the GPU's then they would put in a slower GPU.

1080/60 should be very easy for them to do as these rumoured specs on a PC could do that, and the same hardware on a console is substantially faster, but it's not as simple as that.
Unless MS/Sony define a minimum framerate/resolution then it will be up to the developers to decide if they want to really crank the eye candy up, but half the framerate or even drop the resolution as who will see the difference when watching it on a 30fps YouTube video.

I would like pre-sets when you start the game up, nothing complicated like PC options, but something like 720p 30/60 or 1080p 30/60, and the game adjusts based on that.
Would never see that happening though.

tsunami231
Senior Member



Posts: 11530
Joined: 2003-05-24

#4509338 Posted on: 01/25/2013 01:53 AM
If the CPU's were too weak to power the GPU's then they would put in a slower GPU.

1080/60 should be very easy for them to do as these rumoured specs on a PC could do that, and the same hardware on a console is substantially faster, but it's not as simple as that.
Unless MS/Sony define a minimum framerate/resolution then it will be up to the developers to decide if they want to really crank the eye candy up, but half the framerate or even drop the resolution as who will see the difference when watching it on a 30fps YouTube video.

I would like pre-sets when you start the game up, nothing complicated like PC options, but something like 720p 30/60 or 1080p 30/60, and the game adjusts based on that.
Would never see that happening though.

youtube sure the compressed to hell but you can tell the difference from 720p and 1080p (Real 720p and 1080p) and somthing that is sub 720p/1080p Just scaled up, There is huge difference from scaled to res and actual target res.

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