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Guru3D.com » News » Bioshock Infinite VGA Graphics Benchmark performance Guide

Bioshock Infinite VGA Graphics Benchmark performance Guide

by Hilbert Hagedoorn on: 03/27/2013 07:42 PM | source: | 55 comment(s)
Bioshock Infinite VGA Graphics Benchmark performance Guide

In this article, guide, review whatever you like to name this beast we'll look at Bioshock Infinite VGA Graphics benchmark performance with roughly 20 graphics cards. The new and popular title is interesting from a graphics point of view. What do you need really? As a result, how will it perform on a selection of different graphics cards? 

You can read the guide right here.







« Palit GeForce GTX 650 Ti Boost OC edition test and review · Bioshock Infinite VGA Graphics Benchmark performance Guide · Linux users file EU complaint against Microsoft »

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deathfrag
Unregistered



#4563780 Posted on: 03/27/2013 07:52 PM
nice review thank you :)

SLI-756
Unregistered



Posts: 7604
Joined: 2012-07-10

#4563786 Posted on: 03/27/2013 08:03 PM
At 1080, i've seen 1.9gb vram being used on early level without any AA enabled, i wonder if i did inject some AA if the same place in-game would use more vram pushing it over the 2gb zone.
Excellent work HH!

Cyrax
Senior Member



Posts: 383
Joined: 2009-07-17

#4563806 Posted on: 03/27/2013 08:23 PM
playes good on titan indeed.
but seems sli is not kicking in only have 50 %usage/card :(

nive revieuw btw

bryonhowley
Senior Member



Posts: 109
Joined: 2009-09-29

#4563808 Posted on: 03/27/2013 08:24 PM
Strange they are seeing something odd going on with AMD or the drivers and yet the only rig I am getting any stutter problem in is my rig with SLI GTX 670's! I have two other rigs one with a Crossfire Sapphire HD 7950 and another with a Sapphire HD 7970 neither have any problems at all.

Neo Cyrus
Senior Member



Posts: 10089
Joined: 2006-02-14

#4563818 Posted on: 03/27/2013 08:33 PM
The first frame stutter chart says GTX Titan but the text below it says "Above GeForce GTX 650 Ti Boost".

Anyway, great review, thanks for including the new analysis for us. Even if Fraps is not the best tool for an accurate analysis, it's still better than nothing. I just installed GPUView (installer is included in the Microsoft Win 7 SDK)... it's not exactly user friendly... yeaaahhh... I'm too lazy to learn how to use that.

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