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Guru3D.com » News » Bethesda releases system requirements Doom

Bethesda releases system requirements Doom

by Hilbert Hagedoorn on: 05/06/2016 02:17 PM | source: | 46 comment(s)
Bethesda releases system requirements Doom

What do you guys think, will the game be top of flop ? Bethesda releases the PC spec requirements for the game. Preloading starts at May 13th for the Windows platform

Doom needs at least 8GB system RAM, you will require at least a Intel Core i5-2400-processor or AMD FX-8320 yet recommended is a Core i7-3770 or AMD FX-8350 (or better).

Bethesda requires you at least to have a GTX 670 or Radeon HD 7870  with 2GB VRAM installed, but for the high quality settings you'll quickly need a GTX 970 / R9 290 with 4GB memory. It'll be a Steam-download of 45GB.

 MinimalRecommended
Processor (Intel) Core i5-2400 Core i7-3770
Processor (AMD) FX-8320 FX-8350
Mem 8GB 8GB
GPU (Nvidia) GeForce GTX 670 2GB GeForce GTX 970 4GB
GPU (AMD) HD 7870 2GB Radeon R9 290 4GB
Storage 50GB  50GB
OS Windows 7, 8.1 of 10 (64-bit) Windows 7, 8.1 of 10 (64-bit)







« Review: MSI custom SLI Bridge · Bethesda releases system requirements Doom · G.Skill Now Offers 5 New Color Schemes for Trident Z Series DDR4 Memory »

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Corbus
Senior Member



Posts: 2447
Joined: 2009-04-27

#5268021 Posted on: 05/06/2016 05:26 PM
Arch-Vile at 0:28 and 0:51 ! Ah yes, they don't look so weak as in doom 3.

AsiJu
Senior Member



Posts: 6764
Joined: 2010-10-16

#5268027 Posted on: 05/06/2016 05:29 PM
They wrapped a OGL engine using a DX11 renderer, wtf ware they thinking. I heard Evil Within was using both OGL and DX11, if thats even possible.


Well there's definitely something weird about it. For example if you inject ReShade using the setup tool it will insert an opengl32.dll file into game folder.

However the ReShade splash screen says "rendering using DX11".

So probably DX11 wrapper for OpenGL or some s*it. Great game though and actually not the only one I've seen do this with ReShade (I think Layers of Fear is another that does the exact same).

lucidus
Senior Member



Posts: 11860
Joined: 2011-12-31

#5268042 Posted on: 05/06/2016 05:44 PM
50 frickin GB :( I hope the keys go out days before release so we can keep it ready for launch night.

I remember when doom 3 came out, my 2 year old PC was the minimum requirements and I was a sad panda. This one has made certain parts of my old PC below requirements :P

SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#5268081 Posted on: 05/06/2016 06:52 PM
A no-brainer - total FLOP!

Especially with a super-duper-mega long SP of a whole 13 HOURS for a mere 60$.

Robbo9999
Senior Member



Posts: 1510
Joined: 2012-10-07

#5268112 Posted on: 05/06/2016 07:51 PM
Who is saying that it wont have tense moments? Or jump scares?

For me Doom 3 deviated from what Doom was originally and went too much into the realm of horror/jump scares.

It had barely any open areas, and was just too dark and the whole flashlight thing made a lot of the game unplayable. Once you have seen one jump scare you have seen them all. It got boring real fast.

The original doom 1, 2, and final doom were all about shooting demons in corridors, and open areas, and about exploring the levels for hidden items, switches, and keys.

Doom 3 was the one that went into a different direction. I am seriously hyped for this new Doom as it looks to me like a good mix between open area shooting demons, exploration and a few scares here and there.

If I wanted to be scared I would play Outlast or Amnesia.
I don't really remember Doom 1 & 2, even though I've played them both, Doom 3 made a bigger impact on me, maybe I'm more of a fan of games with horror in them. For me the flashlight mechanic you mention added to the scariness & difficulty. I'm pretty sure I'll still end up buying this latest Doom, but I'll probably buy it on sale, as it stands I've already got a fair few unplayed games I'm yet to get round to (Outlast is one of them!).

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