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Guru3D.com » News » Battlefield V gets support for Nvidia raytracing technology - demo

Battlefield V gets support for Nvidia raytracing technology - demo

by Hilbert Hagedoorn on: 08/21/2018 08:32 AM | source: | 10 comment(s)

In case you missed it yesterday and as posted in our GeForce RTX announcement news, during the Nvidia event the company showed a new raytracing demo with Battlefield V, and it was showing impressive possibilities of the new technology. Check the reflection of the flamethrower and fires on different surfaces, including on the wet ground and the shiny car.

 







« Battlefield V Open Beta Next Month · Battlefield V gets support for Nvidia raytracing technology - demo · Inno3D Announces New iChill GeForce RTX 20xx Series »

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Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5575975 Posted on: 08/21/2018 08:36 AM
In b4 performance impact from character blinking. But for real, is it nVidia's API? Or is it DX12 standard raytracing run via nVidia HW?

Those things should be differentiated. In one case it is nightmare come true, in other it is bad marketing.

fantaskarsef
Senior Member



Posts: 14278
Joined: 2014-07-21

#5575978 Posted on: 08/21/2018 08:40 AM
RTX is Nvidia's implementation of DX12 DXR. AMD can't run RTX for what I understand. AMD has to implement it into their drivers seperately (if not already done in some form).

Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5575983 Posted on: 08/21/2018 08:46 AM
RTX is Nvidia's implementation of DX12 DXR. AMD can't run RTX for what I understand. AMD has to implement it into their drivers seperately (if not already done in some form).

I am talking about implementation. Game either uses DX12 code written by someone in studio, or uses nVidia's proprietary library optimized for their HW. (With usual consequences for other companies.)

HardwareCaps
Senior Member



Posts: 452
Joined: 2018-05-03

#5575985 Posted on: 08/21/2018 08:51 AM
Such a lame event. They talked about Ray Tracing (which is gonna support like 3 games for the next 6 months) 90% of the time.
AI cores with no demo, no perfomance comparison, no roadmap as to when this is coming.
They didn't say a single thing about Gaming Perfomance, Efficiency/Power. and they are so expensive. getting a cheap Pascal on a deal would be my goal.

fantaskarsef
Senior Member



Posts: 14278
Joined: 2014-07-21

#5575989 Posted on: 08/21/2018 08:53 AM
I am talking about implementation. Game either uses DX12 code written by someone in studio, or uses nVidia's proprietary library optimized for their HW. (With usual consequences for other companies.)


Or, AMD partners to bring their own optimized library for Vega / Polaris / Navi.

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