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Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay
So how does A GeForce RTX 1080 Ti play Battlefield V? Nvidia answered that question by releasing a video showing three minutes of gameplay on the brand-new Rotterdam map that was presented at Gamescom 2018 in Cologne. Battlefield V will launch on October 19th for Xbox One, PS4, and PC. According to Dice, the final version will target stable 60 FPS for 1,920 × 1,080 in Battlefield V. The figure is likely to refer to a GeForce RTX 2080 Ti with otherwise maximized details.
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Battlefield 5 MP gameplay trailer - 08/24/2018 08:18 AM
Electronic Arts and DICE have released a new multiplayer gameplay trailer for Battlefield 5. According to its description, and for the first time ever in Battlefield, players will be able to assemble ...
Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event - 08/22/2018 03:19 PM
Over at NVIDIA editors day for GeForce RTX EA/DICE are presenting some stuff that isn't under embargo, so we can post about it. Below two shaky cam videos where you can hear the developers taking a...
Gamescom 2018: Battlefield 5 - Official The Company Trailer - 08/22/2018 05:24 AM
Discover 'The Company' in Battlefield V. For the first time ever in Battlefield, assemble a customized collection of soldiers, weapons, and vehicles, and take them on journey through World War 2. Se...
Battlefield V Open Beta Next Month - 08/21/2018 07:32 AM
Electronic Arts has announced that the open beta for Battlefield V will start on September 6. From that date everyone can participate in the beta; gamers with subscriptions and those who have placed a...
Battlefield V gets support for Nvidia raytracing technology - demo - 08/21/2018 07:32 AM
In case you missed it yesterday and as posted in our GeForce RTX announcement news, during the Nvidia event the company showed a new raytracing demo with Battlefield V, and it was showing impressive p...
Ziggymac
Senior Member
Posts: 111
Joined: 2015-01-22
Senior Member
Posts: 111
Joined: 2015-01-22
#5579475 Posted on: 08/30/2018 07:55 AM
..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps.
So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing.
..just
, I mean just 
..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps.
So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing.
..just


CPC_RedDawn
Senior Member
Posts: 8375
Joined: 2008-01-06
Senior Member
Posts: 8375
Joined: 2008-01-06
#5579476 Posted on: 08/30/2018 08:00 AM
Only for 1400 Euro, you can now play Battlefield 5 60fps with our 2080Ti at 3840x21... "cough cough" I meant 1920x1080 and enjoy Full RTX experience (which covers only reflections apparently, and not shadows).
Don't delay, Pre-Order Today!
It's like 1 step forward, 3 steps backwards.
It's always the same with first gen products. They have to build up immense hype around them, I believe they priced them so high to actually make them seem better than they really are, which is a bold and potentially dumb move.
Nvidia just want to be the first to the "holy grail" of graphics and say that they done it first. When most of the time it has been AMD pushing the boundaries within PC technology (first 64bit CPU, first real unified shaders, etc) I feel like Nvidia feels left behind somehow.
Trust me these cards will suck at ray tracing, they will bring games crumbling down into the low 30fps range with RTX enabled I am 100% certain about that and I will be surprised if any game manages to reach above 60fps even at 1080p.
Imagine if they allocated all that other die space to actual shaders rather than basically cutting the die into 3 pieces. We could of had a true beast on our hands in terms of raw shader performance and we could be closer to reaching 4k 120-144fps in a lot of titles. Instead they now sing and dance about them being able to push 4k 60fps and they can do ray tracing but using RTX it will bring the cards way down to 1080p for anything to be remotely playable.
Only for 1400 Euro, you can now play Battlefield 5 60fps with our 2080Ti at 3840x21... "cough cough" I meant 1920x1080 and enjoy Full RTX experience (which covers only reflections apparently, and not shadows).
Don't delay, Pre-Order Today!
It's like 1 step forward, 3 steps backwards.
It's always the same with first gen products. They have to build up immense hype around them, I believe they priced them so high to actually make them seem better than they really are, which is a bold and potentially dumb move.
Nvidia just want to be the first to the "holy grail" of graphics and say that they done it first. When most of the time it has been AMD pushing the boundaries within PC technology (first 64bit CPU, first real unified shaders, etc) I feel like Nvidia feels left behind somehow.
Trust me these cards will suck at ray tracing, they will bring games crumbling down into the low 30fps range with RTX enabled I am 100% certain about that and I will be surprised if any game manages to reach above 60fps even at 1080p.
Imagine if they allocated all that other die space to actual shaders rather than basically cutting the die into 3 pieces. We could of had a true beast on our hands in terms of raw shader performance and we could be closer to reaching 4k 120-144fps in a lot of titles. Instead they now sing and dance about them being able to push 4k 60fps and they can do ray tracing but using RTX it will bring the cards way down to 1080p for anything to be remotely playable.
CPC_RedDawn
Senior Member
Posts: 8375
Joined: 2008-01-06
Senior Member
Posts: 8375
Joined: 2008-01-06
#5579481 Posted on: 08/30/2018 08:08 AM
..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps.
So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing.
..just
, I mean just 
Yep, 100% agree. Trust me though, I believe that ray tracing will die down a lot in the next couple of years when people realise just how demanding it is and just how bad this first gen of cards will be at rendering it. Then devs will hold off on supporting it, forcing Nvidia to either go back to pure shader performance cards or force them to have to make even bigger die's to fit more shader and more rtx cores and tensor cores on. Meaning that prices go up for new cards even more and yields become lower and the amount of chips they can get off a wafer lowers.
AMD have a real chance here, if they can use that ryzen magic with their radeon division by making smaller chips and they connecting them with that magic fabric they use they get better yields, more chips per wafer, leading to better performance and more importantly cheaper cards for us. Under cutting Nvidia and gaining more market share.
One can hope, with how fast (or should I say how slow) AMD's radeon group works we could be waiting a long time.
..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps.
So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing.
..just


Yep, 100% agree. Trust me though, I believe that ray tracing will die down a lot in the next couple of years when people realise just how demanding it is and just how bad this first gen of cards will be at rendering it. Then devs will hold off on supporting it, forcing Nvidia to either go back to pure shader performance cards or force them to have to make even bigger die's to fit more shader and more rtx cores and tensor cores on. Meaning that prices go up for new cards even more and yields become lower and the amount of chips they can get off a wafer lowers.
AMD have a real chance here, if they can use that ryzen magic with their radeon division by making smaller chips and they connecting them with that magic fabric they use they get better yields, more chips per wafer, leading to better performance and more importantly cheaper cards for us. Under cutting Nvidia and gaining more market share.
One can hope, with how fast (or should I say how slow) AMD's radeon group works we could be waiting a long time.
fantaskarsef
Senior Member
Posts: 12011
Joined: 2014-07-21
Senior Member
Posts: 12011
Joined: 2014-07-21
#5579482 Posted on: 08/30/2018 08:10 AM
Just wanting to point it out, I think there's a typo in the first line of the article (1080Ti)? @Hilbert Hagedoorn or am I wrong? Thanks for sharing though boss.
Just wanting to point it out, I think there's a typo in the first line of the article (1080Ti)? @Hilbert Hagedoorn or am I wrong? Thanks for sharing though boss.
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Joined: 2014-10-20
Only for 1400 Euro, you can now play Battlefield 5 60fps with our 2080Ti at 3840x21... "cough cough" I meant 1920x1080 and enjoy Full RTX experience (which covers only reflections apparently, and not shadows).
Don't delay, Pre-Order Today!