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Guru3D.com » News » Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

by Hilbert Hagedoorn on: 08/30/2018 08:22 AM | source: | 139 comment(s)

So how does A GeForce RTX 1080 Ti play Battlefield V? Nvidia answered that question by releasing a video showing three minutes of gameplay on the brand-new Rotterdam map that was presented at Gamescom 2018 in Cologne. Battlefield V will launch on October 19th for Xbox One, PS4, and PC. According to Dice, the final version will target stable 60 FPS for 1,920 × 1,080 in Battlefield V. The figure is likely to refer to a GeForce RTX 2080 Ti with otherwise maximized details.

  







« Silicon Power To Release P34A80, P34M85, P32A80, P32M85 PCIe SSDs · Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay · Windows 10 login with Google account might soon be possible »

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Denial
Senior Member



Posts: 13752
Joined: 2004-05-16

#5580659 Posted on: 09/02/2018 11:33 PM
Where have you heard this? Everywhere i have seen it at leasr doubles the ram instead of mirrors and potentially allows both the GPUs to run effectively as one instead of two, but obviously reviews will tell if that is true or not.


Tom Peterson from Nvidia says it currently works exactly the same as SLI but the extra bandwidth could lead to better methods in the future.

It will never be doubled with NVLink though - In order to get effective doubling of a card you'd need latency lower than 100ns on the interconnect - NVLink is 30us. Whatever they do will continue to just share the frame buffer at the end.

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5580707 Posted on: 09/03/2018 07:42 AM
Two things:
1. Gfx: 1080p with RTX is more realistic image than 4k without RTX, as someone said before me that photorealistic 1080p hasn't been achieved yet. I would prefer photorealtistic 1080p before 4k with less quality graphics. Don't forget most PC gamers sit close to a monitor so does the eye prefer more res or photorealism?

2. It looks nice but simple things are missing meaning photorealism may be a step closer but the environment isn't. Check at 30 seconds, when the StG sprays the wall, very little effects, imagine shooting a wall at that range, you'd have dust, brick fragments and a good chance of putting your eye out :)
Actually, shooting wall even with .50 cal is quite uneventful. Concrete/bricks tend to break off in bigger fragments, then few smaller and tiny puff of smoke similar to putting out like 5~10 burning matches.

If bricks are low quality, then there is more dust and smaller fragments. But with such brittle brick, you would shoot right through. And someone on other side would see more mess then you would as shooter.

Deleted member 213629
Unregistered



#5580733 Posted on: 09/03/2018 09:12 AM
It's pretty sad how many people are "upset" that the future is coming. "upset" that ray tracing, which is graphically intensive, is becoming a possibility. Saying how ray tracing somehow kills their dreams of 4K @ 60fps. Would you have rathered the exact same non-ray tracing performance, without any ray tracing, just so that way you could say "Hey! 4K @ 60 fps!" instead of saying "What? No 4K @ 60FPS because i'm blinded by the fact that i don't have to use ray tracing and instead can get the 4K @ 60fps i want?"

You're literally saying you'd rather have less.

It's just sad.

I guess we should just all go back to 2-D graphics and no Physics to obtain that 8K 60FPS!

Raytracing won’t render your old GPU obsolete

Aura89
Senior Member



Posts: 8305
Joined: 2008-07-31

#5580758 Posted on: 09/03/2018 10:44 AM
Raytracing won’t render your old GPU obsolete

No one said it would, so.......

RealNC
Senior Member



Posts: 3671
Joined: 2011-11-24

#5580760 Posted on: 09/03/2018 10:46 AM
No one said it would, so.......

Clickbait. The full title is: "Raytracing won’t render your old GPU obsolete, it could have a second life as an AI co-processor"

lol. So the article claims your old GPU is obsolete, but the title says it's not.

F'in brilliant.

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