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Guru3D.com » News » Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

by Hilbert Hagedoorn on: 08/30/2018 08:22 AM | source: | 139 comment(s)

So how does A GeForce RTX 1080 Ti play Battlefield V? Nvidia answered that question by releasing a video showing three minutes of gameplay on the brand-new Rotterdam map that was presented at Gamescom 2018 in Cologne. Battlefield V will launch on October 19th for Xbox One, PS4, and PC. According to Dice, the final version will target stable 60 FPS for 1,920 × 1,080 in Battlefield V. The figure is likely to refer to a GeForce RTX 2080 Ti with otherwise maximized details.

  







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Yxskaft
Senior Member



Posts: 1486
Joined: 2011-02-17

#5580434 Posted on: 09/02/2018 01:18 AM
People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.


I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.

Aura89
Senior Member



Posts: 8305
Joined: 2008-07-31

#5580438 Posted on: 09/02/2018 02:05 AM


6 times faster, but you still cant play it unless 1080p 60hz.... yes, we should be 'ecstatic'. :rolleyes:

No one is being forced to use the ray tracing in games, would you rather effort to ray tracing just never be done? Or do you have unrealistic expectations that ray tracing should be instantaniously 20 times faster then previous generations...

But these were practical working technologies, not bound by certain conditions or limitations for them to work properly.


Not really sure what you mean by this. Practical working technologies? Vhs movies were once 100 dollars just for the movies....let alone the player, and that list can go on. And not bound by certain working conditions or limitations? Again, what? You had to have all new items except maybe the actual tv and even then thats not necessarily true when it comes to requiring new video/audio inputs to take advantage of the new technology or at least have a converter that would destroy the advantages anyway.

And its not like competing technologies worked with eachother either. You couldnt play betamax on vhs, or blu ray on hddvd, etc.

When it comes to other types of technology, proprietary IS the game

Robbo9999
Senior Member



Posts: 1616
Joined: 2012-10-07

#5580470 Posted on: 09/02/2018 06:53 AM
People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.


I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.
Actually, that's a good point, I'd be curious to see just how much a 2nd card in sli would improve the ray tracing capability and overall framerates. For example, on Battlefield V they're targetting 60 fps at 1080p with ray tracing enabled - I wonder if with x2 2080ti in sli if you'd then get close to double the performance, i.e. 120fps - now that's starting to get more respectable! Although, that would mean paying for two RTX 2080ti's!! But, it would be interesting to see if the ray tracing side of sli scales the same as 'normal game rendering' without ray tracing enabled.

RealNC
Senior Member



Posts: 3671
Joined: 2011-11-24

#5580475 Posted on: 09/02/2018 07:32 AM
The game's graphics look amazing even without RT. So unless RT becomes so good that it's a huge difference, I suspect most people won't care about it, especially with the perf hit.

Aura89
Senior Member



Posts: 8305
Joined: 2008-07-31

#5580484 Posted on: 09/02/2018 08:52 AM
Actually, that's a good point, I'd be curious to see just how much a 2nd card in sli would improve the ray tracing capability and overall framerates. For example, on Battlefield V they're targetting 60 fps at 1080p with ray tracing enabled - I wonder if with x2 2080ti in sli if you'd then get close to double the performance, i.e. 120fps - now that's starting to get more respectable! Although, that would mean paying for two RTX 2080ti's!! But, it would be interesting to see if the ray tracing side of sli scales the same as 'normal game rendering' without ray tracing enabled.


It'll be interesting to see how SLI does in these cards in general since NVLink bridge

28 pages « < 24 25 26 27 > »


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