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Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay
So how does A GeForce RTX 1080 Ti play Battlefield V? Nvidia answered that question by releasing a video showing three minutes of gameplay on the brand-new Rotterdam map that was presented at Gamescom 2018 in Cologne. Battlefield V will launch on October 19th for Xbox One, PS4, and PC. According to Dice, the final version will target stable 60 FPS for 1,920 × 1,080 in Battlefield V. The figure is likely to refer to a GeForce RTX 2080 Ti with otherwise maximized details.
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Battlefield 5 MP gameplay trailer - 08/24/2018 09:18 AM
Electronic Arts and DICE have released a new multiplayer gameplay trailer for Battlefield 5. According to its description, and for the first time ever in Battlefield, players will be able to assemble ...
Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event - 08/22/2018 04:19 PM
Over at NVIDIA editors day for GeForce RTX EA/DICE are presenting some stuff that isn't under embargo, so we can post about it. Below two shaky cam videos where you can hear the developers taking a...
Gamescom 2018: Battlefield 5 - Official The Company Trailer - 08/22/2018 06:24 AM
Discover 'The Company' in Battlefield V. For the first time ever in Battlefield, assemble a customized collection of soldiers, weapons, and vehicles, and take them on journey through World War 2. Se...
Battlefield V Open Beta Next Month - 08/21/2018 08:32 AM
Electronic Arts has announced that the open beta for Battlefield V will start on September 6. From that date everyone can participate in the beta; gamers with subscriptions and those who have placed a...
Battlefield V gets support for Nvidia raytracing technology - demo - 08/21/2018 08:32 AM
In case you missed it yesterday and as posted in our GeForce RTX announcement news, during the Nvidia event the company showed a new raytracing demo with Battlefield V, and it was showing impressive p...
Aura89
Senior Member
Posts: 8305
Joined: 2008-07-31
Senior Member
Posts: 8305
Joined: 2008-07-31
#5580438 Posted on: 09/02/2018 02:05 AM
6 times faster, but you still cant play it unless 1080p 60hz.... yes, we should be 'ecstatic'.
No one is being forced to use the ray tracing in games, would you rather effort to ray tracing just never be done? Or do you have unrealistic expectations that ray tracing should be instantaniously 20 times faster then previous generations...
But these were practical working technologies, not bound by certain conditions or limitations for them to work properly.
Not really sure what you mean by this. Practical working technologies? Vhs movies were once 100 dollars just for the movies....let alone the player, and that list can go on. And not bound by certain working conditions or limitations? Again, what? You had to have all new items except maybe the actual tv and even then thats not necessarily true when it comes to requiring new video/audio inputs to take advantage of the new technology or at least have a converter that would destroy the advantages anyway.
And its not like competing technologies worked with eachother either. You couldnt play betamax on vhs, or blu ray on hddvd, etc.
When it comes to other types of technology, proprietary IS the game
6 times faster, but you still cant play it unless 1080p 60hz.... yes, we should be 'ecstatic'.

No one is being forced to use the ray tracing in games, would you rather effort to ray tracing just never be done? Or do you have unrealistic expectations that ray tracing should be instantaniously 20 times faster then previous generations...
But these were practical working technologies, not bound by certain conditions or limitations for them to work properly.
Not really sure what you mean by this. Practical working technologies? Vhs movies were once 100 dollars just for the movies....let alone the player, and that list can go on. And not bound by certain working conditions or limitations? Again, what? You had to have all new items except maybe the actual tv and even then thats not necessarily true when it comes to requiring new video/audio inputs to take advantage of the new technology or at least have a converter that would destroy the advantages anyway.
And its not like competing technologies worked with eachother either. You couldnt play betamax on vhs, or blu ray on hddvd, etc.
When it comes to other types of technology, proprietary IS the game
Robbo9999
Senior Member
Posts: 1616
Joined: 2012-10-07
Senior Member
Posts: 1616
Joined: 2012-10-07
#5580470 Posted on: 09/02/2018 06:53 AM
People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.
I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.
Actually, that's a good point, I'd be curious to see just how much a 2nd card in sli would improve the ray tracing capability and overall framerates. For example, on Battlefield V they're targetting 60 fps at 1080p with ray tracing enabled - I wonder if with x2 2080ti in sli if you'd then get close to double the performance, i.e. 120fps - now that's starting to get more respectable! Although, that would mean paying for two RTX 2080ti's!! But, it would be interesting to see if the ray tracing side of sli scales the same as 'normal game rendering' without ray tracing enabled.
People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.
I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.
Actually, that's a good point, I'd be curious to see just how much a 2nd card in sli would improve the ray tracing capability and overall framerates. For example, on Battlefield V they're targetting 60 fps at 1080p with ray tracing enabled - I wonder if with x2 2080ti in sli if you'd then get close to double the performance, i.e. 120fps - now that's starting to get more respectable! Although, that would mean paying for two RTX 2080ti's!! But, it would be interesting to see if the ray tracing side of sli scales the same as 'normal game rendering' without ray tracing enabled.
RealNC
Senior Member
Posts: 3671
Joined: 2011-11-24
Senior Member
Posts: 3671
Joined: 2011-11-24
#5580475 Posted on: 09/02/2018 07:32 AM
The game's graphics look amazing even without RT. So unless RT becomes so good that it's a huge difference, I suspect most people won't care about it, especially with the perf hit.
The game's graphics look amazing even without RT. So unless RT becomes so good that it's a huge difference, I suspect most people won't care about it, especially with the perf hit.
Aura89
Senior Member
Posts: 8305
Joined: 2008-07-31
Senior Member
Posts: 8305
Joined: 2008-07-31
#5580484 Posted on: 09/02/2018 08:52 AM
It'll be interesting to see how SLI does in these cards in general since NVLink bridge
Actually, that's a good point, I'd be curious to see just how much a 2nd card in sli would improve the ray tracing capability and overall framerates. For example, on Battlefield V they're targetting 60 fps at 1080p with ray tracing enabled - I wonder if with x2 2080ti in sli if you'd then get close to double the performance, i.e. 120fps - now that's starting to get more respectable! Although, that would mean paying for two RTX 2080ti's!! But, it would be interesting to see if the ray tracing side of sli scales the same as 'normal game rendering' without ray tracing enabled.
It'll be interesting to see how SLI does in these cards in general since NVLink bridge
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People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.
I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.