Battlefield V Developers Explain What They Learned
EA DICE Live Producer Alexander Hassoon posted on Battlefield V‘s official website reporting on what the studio learned from the recent closed alpha, and what is already being tweaked. Battlefield V will launch on October 19th for Xbox One, PS4, and PC.
-- Dice --
The matchmaking system didn’t work perfectly, and it will see “many changes and improvements” before release.
There were also issues with staying with your squad between consecutive matches, and this will also be fixed. On the other head, the target for game stability was “almost” hit, but the team pledges to keep working and improving on that as well.
More things the team is working on are the “queue system, minimizing toxicity with a potential non-cross-faction chat room, and squashing strange bugs – like a picturesque Norwegian cabin mysteriously appearing around a downed player during a revive.”
DICE will adjust revives, both from medics and other soldiers. Buddy revive has been made faster by 2.5 seconds, and the second you wasted after being revived will also be removed. The issue that caused delays in initiating a revive and in the appearance of the icon will also be worked on.
Feedback on ammunition scarcity was generally good, but numbers will be slightly tweaked for some weapons.
Reinforcements will also be adjusted as it was too easy to call a V-1 rocket in Conquest mode and that will be tone down. The team is also investigating details like the blast radius and potential warning and countermeasures (Editor’s Note: I certainly hope fighter planes will be able to shoot down V-1’s since that’s exactly what happened in the real world. RAF Spitfire pilots even “tipped” the wings of V-1s with their own in order to confuse their gyroscopes and cause them to crash).
Moving on to Time to Kill, the team received polarized feedback, with some feeling it was too fast, and others thinking it was just right. DICE will keep tweaking this. They will also aim to improve a player’s ability to tell where he’s being shot at from and adjust camera shake. If this isn’t enough, they’ll look at tweaking weapon damage.
DICE will also use telemetry to adjust the flight path of the paradrop planes, and the handling of the parachutes.
The recoil of some weapons has already been tweaked upward, and the system has been implemented with the hope that players will be able to truly master their guns. When you miss, you shouldn’t feel that it’s the gun’s fault.
More tweaks will be done on vehicle controls, the volume of footsteps, and various bugs.
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Senior Member
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Well, being hit from plane is game over for any troops, lighter tanks shreaded. Heavy tanks just lost most of its external equipment including scopes.
I do not mind planes not being as good as they should be. My main concern is V1. It was not practically usable to attack certain spot on battlefield. Nor were planes able to take it down quickly enough to be this tactics viable on small map like that in BF. If pilot saw it, he had to turn around, get to it and then take it down. V1 speed was around 150m/s. Spitfire 180 degrees turn takes like 8~10 seconds depending on pilot. Getting on the trail and catching up and shooting.
V1 is already on the ground.
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The usual... people crying their one plane army playstyle can't decide a whole match anymore. Same crying as with their flares in BF4 and how they were too weak when people worked out how the IGLA should be used...
Senior Member
Posts: 112
Joined: 2010-06-18
Nobody's crying. I for one am indifferent, I'm crap at them anyway. Probably good for me then.
The V1 comment in the article was nice, but yeah maps probably too small for wing taps.
Hope they don't lower the "kill time" too much.
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I'm sure the Developers want to make a good game, but they're working with guns pointed at their heads by EA staff.
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Joined: 2010-06-18
Some are also upsed at the very low (if any) damage planes deal on ground targets.