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Battlefield 4 - Running At 4K (4096x2160)
Here's an interesting video, showcasing what Battlefield 4 looks like at 4K. Captured by Thirty IR, this video shows Battlefield running at a really high resolution (running at 4800*2560 and being downscaled to 4096*2160) with all its bells and whistles enabled on four Nvidia Titan cards. According to Thirty IR, all settings were maxed out - including Anti-Aliasing (4x MSAA) - and VRAM usage was around 5.1GB
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Battlefield 4 - Beta Details Developer Video - 09/24/2013 06:09 PM
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A tweet from the Battlefield reveals the official requirements for its upcoming first person shooter title, Battlefield 4. According to the team, PC gamers will at least need 4GB of RAM, a dual-core C...
Battlefield 4 - 13 Minute Paracel Storm Video - 08/23/2013 09:04 AM
DICE and Electronic Arts have released an extended live gameplay trailer for Battlefield 4, in which 64 players are fighting on land, sea, and air in a live gamescom demonstration on an all new map. Y...
k3vst3r
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Joined: 2009-01-03
Posts: 3695
Joined: 2009-01-03
#4676147 Posted on: 10/16/2013 10:24 AM
wouldn't be playable though? like slideshow, they used 5.1GB vram at max settings, 200% would need more VRAM
shame they didn't do the 200% framescaling, I know at least one member that would have appreciated that, really nice all-the-same. 


DesGaizu
Senior Member
Posts: 3712
Joined: 2010-09-15
Senior Member
Posts: 3712
Joined: 2010-09-15
#4676183 Posted on: 10/16/2013 11:47 AM
If he set it to 200% it would of been rendering 10k res lol
Why didn't he at least use original setting on youtube :/
If he set it to 200% it would of been rendering 10k res lol
Why didn't he at least use original setting on youtube :/
Loobyluggs
Senior Member
Posts: 5029
Joined: 2008-09-07
Senior Member
Posts: 5029
Joined: 2008-09-07
#4676226 Posted on: 10/16/2013 01:35 PM
He missed so much, is the irony.
His aiming is dreadful and his sitaw was just terrible, with targets running in front of him at distances I would call 'optimal', going completed unchecked.
And...
IMMHOO, 3 monitors is not 4K; a single panel with 4K is 4K.
He missed so much, is the irony.
His aiming is dreadful and his sitaw was just terrible, with targets running in front of him at distances I would call 'optimal', going completed unchecked.
And...
IMMHOO, 3 monitors is not 4K; a single panel with 4K is 4K.
A M D BugBear
Senior Member
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Joined: 2005-09-27
Senior Member
Posts: 4239
Joined: 2005-09-27
#4676330 Posted on: 10/16/2013 04:56 PM
@ X 4msaa, I cant imagine on SSAA or the 32xS within nvidia inspector.
Will need at least 8gb of vram easy, and no gpu in the world can even push it.
Shoot I mostly play mmos, I can make korean mmos such as Waren Story online, Wizardry online, and Scarlet blade to name a few to eat well over 2gb of vram @ only 1920X1200 resolution. I can literally put my gpu out of frame buffer.
I been playing FFXI online for a long time and with the: 32xS and 16XAF and other settings, I can get around 1.5gb+ of vram being used up and FFXI is a ported ps2 game. I cant imagine BF 4 at this insane resolution with everything cranked up, I am guessing min 8GB of available vram easy.
MY gtx 690 = 2 gtx 680's, 2gb per gpu = 4gb(Vram is not stacked, its mirrored so only 2gb effective).
Same vram usage even on single gpu(Already observed through msi afterburner program), so it makes no difference.
@ X 4msaa, I cant imagine on SSAA or the 32xS within nvidia inspector.
Will need at least 8gb of vram easy, and no gpu in the world can even push it.
Shoot I mostly play mmos, I can make korean mmos such as Waren Story online, Wizardry online, and Scarlet blade to name a few to eat well over 2gb of vram @ only 1920X1200 resolution. I can literally put my gpu out of frame buffer.
I been playing FFXI online for a long time and with the: 32xS and 16XAF and other settings, I can get around 1.5gb+ of vram being used up and FFXI is a ported ps2 game. I cant imagine BF 4 at this insane resolution with everything cranked up, I am guessing min 8GB of available vram easy.
MY gtx 690 = 2 gtx 680's, 2gb per gpu = 4gb(Vram is not stacked, its mirrored so only 2gb effective).
Same vram usage even on single gpu(Already observed through msi afterburner program), so it makes no difference.
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shame they didn't do the 200% framescaling, I know at least one member that would have appreciated that, really nice all-the-same.