Battlefield 2042 will get DLSS and Nvidia Reflex support (but not raytracing?)
EA announced that Nvidia will be their PC launch partner for Battlefield 2042, thus supporting DLSS and Nvidia Reflex, which would significantly improve the gaming experience for GeForce RTX graphics card users.
DLSS technology allows the image to be rendered in a resolution lower than the target resolution and then rescaled by artificial intelligence using the Tensor Cores of GeForce RTX graphics cards, increasing FPS rates for a greater advantage in competitive games.
Nvidia Reflex allows you to speed up the rendering process of each frame, helping to reduce latency to half the latency normally obtained, allowing you to see your enemies faster and register your movements faster.
Kinda weird but neither of the companies mentioned Ray-Tracing, so it appears that the new Battlefield installment will not include this technology.
EA has also announced the Microsoft alliance as a console partner, which offers Xbox series S/X exclusive improvement. The advantages compared to the Playstation 5 were not detailed, although the next EA Live on July 22 may know this information. Battlefield 2042 is coming October 22 to PC, Playstation 4/4 Pro, Playstation 5, Xbox One / One X, and Xbox Series S / X.
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I too am one of those “weirdos” who actually cares about the single player. For me it’s the main draw in fact, so BF One was the last good one for me as it had a campaign of a decent length and quality. V’s campaign was anemic/very short.
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https://www.ea.com/en-gb/games/battlefield/battlefield-2042/media
If you look at picture number 7, the one with the tanks and muddy puddles scene. Well that water and mud looks ray traced to me. For them to have it in BF5 and not BF6 would be very strange.
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No one? Speak for yourself.
Because *I* would use it. Together with a lower resolution DLSS screenmode. Same as I do with Cyberpunk, and it DOES make a gigantic improvement to visuals when done as well as Cyberpunk. Now whether DICE will use anything more than the most basic reflection only is another thing. Its real shadows and/or full global illumination that would be very nice to look at. Obviously no RTX needed if all you care about FPS and kill rates on multiplayer. But at least give us the on/off option.
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Joined: 2017-11-23
No one? Speak for yourself.
Because *I* would use it. Together with a lower resolution DLSS screenmode. Same as I do with Cyberpunk, and it DOES make a gigantic improvement to visuals when done as well as Cyberpunk. Now whether DICE will use anything more than the most basic reflection only is another thing. Its real shadows and/or full global illumination that would be very nice to look at. Obviously no RTX needed if all you care about FPS and kill rates on multiplayer. But at least give us the on/off option.
Yeah, cause introducing a ton of lag in an online fps game is a great idea... have fun dying.
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I’d use it though I acknowledge I’m probably not representative of the norm. Given all the work they put in for RT in BFV I’d be very surprised if they just dropped it by the way side in BF6.