Batman: Arkham Knight PC specs Revealed
Not a favorite title for everybody, but definitely a good game series on the PC. The PC specs for Batman: Arkham Knight have been shared, and it supports a rather wide variety of configurations. Check them after the break.
Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.
Here's what you'll need to get Arkham Knight running with minimum, recommended, and ULTRA system requirements. The specs have been shared by Nvidia, they 'forgot' to include AMD Radeon cards:
Minimum System Requirements
- OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
- Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
- Memory: 6 GB RAM
- Graphics Card: NVIDIA GeForce GTX 660
- Graphics Memory: 2 GB
- DirectX: 11
- Network: Broadband Internet Connection Required
- Hard Drive Space: 45 GB
Recommended System Requirements
- OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
- Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
- Memory: 8 GB RAM
- Graphics Card: NVIDIA GeForce GTX 760
- Graphics Memory: 3 GB
- DirectX®: 11
- Network: Broadband Internet Connection Required
- Hard Drive Space: 55 GB
ULTRA System Requirements
- OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
- Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
- Memory: 8 GB RAM
- Graphics Card: NVIDIA GeForce GTX 980
- Graphics Memory: 3 GB
- DirectX: 11
- Network: Broadband Internet Connection Required
- Hard Drive Space: 55 GB
55GB of hard drive space is very hefty, especially for SSD owners out there.
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Senior Member
Posts: 322
Joined: 2007-12-10
This just made me laugh. The size of the game has nothing to do with the security it has built into it to prevent piracy. the reason games are becoming larger in size is the improvements in textures, in-game AI and various technologies implemented into them (like physx, tress-fx and so on). The actual anti-piracy protection takes a very small portion of the whole installation.
The anti-piracy protection quite frequently bites the consumer who pays for the game. Like I remember reading about a game performance review on guru3d some time ago and they couldn't test the game fully because each swap of hardware was registered as a new computer and after a certain number of installs game client was saying that they reached the limit. I had the same with few of my games: original crysis wouldn't let me install my game after a certain amount of upgrades I made to my pc(It was original dvd I bought in a shop). So I had to contact crytek to get the restrictions removed. And after a certain amount of upgrades it happened again. So I just gave up and haven't played the game ever since. Just shows that anri-piracy is not always a good thing. And this is from my personal experience.
Piracy is a bad thing, I don't deny it. It is everywhere: music, movies, books, games. It just makes me laugh when huge movie or music companies are bragging about making few hundred million (sometimes even billions of $'s) profit from a movie/music album/book and then saying piracy is destroying the whole infrastructure and losing them money. That just shows how greedy they got. It is never enough.
Senior Member
Posts: 168
Joined: 2012-09-28
I'm probably the only one who think this game is overhyped. I'm pretty sure it'll be the same as the previous one, which was exactly the same as the one before. Now we'll have few "extras" like driving the batmobile....
They could easily release these Batman games every 6 months or so.
Member
Posts: 42
Joined: 2012-10-17
I'm just wondering how actual videogame producers may consider a 50+GB game to be appropriate for the Digital Delivery Age of PC gaming, it's a nonsense...
Senior Member
Posts: 10108
Joined: 2003-03-25
It's not nonsense, many people have connections that can download that much data in a very short period of time. File sizes are going to increase as technology progresses. I wont say that it isn't a problem for many who have limited broadband due to where they live, but there's physical copies of the games available for those people.
Senior Member
Posts: 9797
Joined: 2011-09-21
^ You do realize that to some your really bad connection is a better connection than is even offered in their area.