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Guru3D.com » News » Basemark Announces GPUScore Benchmark

Basemark Announces GPUScore Benchmark

by Hilbert Hagedoorn on: 10/15/2020 03:43 PM | source: | 5 comment(s)
Basemark Announces GPUScore Benchmark

GPUScore benchmark will introduce hyper-realistic, true gaming type of content in three different workloads: Relic of Life, Sacret Path and Expedition.

GPUScore Relic of Life is the First Benchmark in the Market to Benchmark Ray Tracing with Windows & DirectX 12 and Linux & Vulkan
GPUScore Relic of Life is targeted to benchmark high end graphics cards. It is completely new benchmark with many new features. The key new feature is real-time ray traced reflections and reflections of reflections. The benchmark will not only support Windows & DirectX 12, but also Linux & Vulkan ray tracing. Basemark is working with Benchmark Development Program members to finalize the product. We released alpha release to BDP members last week and have been receiving positive feedback.

The company plan to make the public release of GPUScore Relic of Life before the end of the year. 



Basemark Announces GPUScore Benchmark




« Review: Corsair HS60 Haptic Headset · Basemark Announces GPUScore Benchmark · CORSAIR Launches HS60 HAPTIC Gaming Headset »

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Srsbsns
Senior Member



Posts: 172
Joined: 2015-01-28

#5843181 Posted on: 10/16/2020 01:54 AM
I'm looking forward to this. 3DMark has grown stale and even more meaningless than before. Am I off base? Pun intended

Gomez Addams
Senior Member



Posts: 159
Joined: 2019-04-15

#5843183 Posted on: 10/16/2020 02:22 AM
I think they need a benchmark to be able to repeatably replicate the characteristics of MS Flight Simulator. Especially, the enormous amount of video memory used for both meshes and textures. This is actually somewhat easier than might be assumed if they make heavy use of procedural generation techniques. What I mean by that is they shouldn't model all of those buildings and the terrain because then you'll need a multi-DVD-sized download. They need to generate the terrain and buildings in code. The textures also need to be generated and that's easier because they can just replicate a few but they have to generate many GBs of textures just like FS uses. Terrain and buildings can be randomly generated and textured easily. That's been done for many years. They could be smart about it and let you specify how much memory it uses for textures and meshes and let you vary detail levels. I think this could be very interesting.

schmidtbag
Senior Member



Posts: 5584
Joined: 2012-11-10

#5843341 Posted on: 10/16/2020 01:37 PM
I'm looking forward to this. 3DMark has grown stale and even more meaningless than before. Am I off base? Pun intended

I've never liked 3DMark. It's good in the sense that it can let you know what your hardware is capable of (as though what's printed on the box isn't enough), but is otherwise pointless. I don't like any complex synthetic benchmarks, because despite what they claim about simulating real-world workloads, they aren't real-world workloads.

I am fine with basic synthetic benchmarks, such as Prime95 or FurMark, for 3 reasons:
1. They push the hardware to extremes, which is great for stability testing, and can run for as long as you need them to.
2. They're great for showing regressions in hardware technology or drivers, since their results are far more affected by the most subtle changes.
3. They're usually free, light-weight, and fast to get going.
But I am not ok with those tests as a metric for what product to get.

Hilbert Hagedoorn
Don Vito Corleone



Posts: 39991
Joined: 2000-02-22

#5843357 Posted on: 10/16/2020 01:56 PM
Basemark is founded by a few ex Futuremark folks :rolleyes:

NewTRUMP Order
Senior Member



Posts: 495
Joined: 2017-02-04

#5843735 Posted on: 10/17/2020 03:59 PM
I enjoy 3DMARK. Whenever I build a new rig, or buy a new gpu, it enables me to see the base score before any overclocking and the result after overclocking. I don't use it to try and top any list or try to be the big dawg on the porch like other users do.

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