ASUS ROG Announces Worlds First HDMI 2.1-Certified with 4K 120Hz Gaming Monitor
ASUS Republic of Gamers (ROG) today announced that its upcoming 43-inch gaming monitor is the first monitor to receive HDMI 2.1 certification, passing all compatibility and validation tests conducted by leading Allion Labs, Inc — an international company specializing in product testing.
The new ROG monitor is compatible with next generation consoles, with HDMI 2.1 giving it a full bandwidth of up to 48 Gbps to support 4K UHD (3840 x 2160) visuals at variable refresh rates of up to 120 Hz. Auto Low Latency also enables the game console to control the processing mode of the display, prioritizing low latency or processing quality depending on the content.
Allion Labs subjected the monitor to stringent Fixed Rate Link (FRL) tests, including FRL Electrical, FRL Pixel Decoding and FRL Protocol tests, to ensure full compatibility with upcoming HDMI 2.1 devices. “ROG is the first partner to provide a HDMI 2.1 gaming monitor for certification. As a leading test lab in the world, it’s our mission to assure products or services before they are launched. We are thrilled to be part of the success of ROG and this groundbreaking gaming monitor,” said Brian Shih, Vice President of Logo & HW Validation Consulting at Allion Labs. With the impending arrival of next-generation gaming consoles later this year, ROG has an entire series of HDMI 2.1 gaming monitors for the holiday season. These monitors are available in 27-, 32- and 43-inch models.
As one of the world’s leading gaming monitor brands, ROG constantly pushes boundaries to provide gamers with the most advanced display technologies for breathtaking gaming visuals. ROG was the first in the world to offer gamers the ROG Swift PG258Q 240 Hz gaming monitor, ROG Swift PG43UQ 4K 144 Hz Digital Stream Compression (DSC) gaming monitor and ROG Swift 360 Hz gaming monitor.
ASUS Republic of Gamers HDMI 2.1-compatible monitors will be available at the end of the year. Information about prices is not yet available
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Senior Member
Posts: 1845
Joined: 2012-04-30
@itpro
lol about believing samsung.
1. QLED is NOT tech (like oled is), just a different layer added to lcd with led backlight.
2. there is ZERO burnin possible on oleds, since they arent burning anything like plasma.
if, it would be image retention, which isnt even the same thing.
if samsung is the best, why are pros using oleds
and why was Korea (samsung) paying sony to do the audio/video broadcast of the winter olympics?
its not, at least to me.
seeing pixels from the screen is more annoying,
not even talking about flat textures..
Unregistered
@itpro
lol about believing samsung.
1. QLED is NOT tech (like oled is), just a different layer added to lcd with led backlight.
2. there is ZERO burnin possible on oleds, since they arent burning anything like plasma.
if, it would be image retention, which isnt even the same thing.
if samsung is the best, why are pros using oleds
and why was Korea (samsung) paying sony to do the audio/video broadcast of the winter olympics?
its not, at least to me.
seeing pixels from the screen is more annoying,
not even talking about flat textures..
Far as I was aware - permanent image retention with OLED is rare. Temporary not so. I'm not sure about "burn in" perhaps your contention is description of the issue rather than the perception of it, as enough people can experience something and describe it to the best of their abilities with the descriptive tools available to them. We've seen this. Chances are there's something going on there more than "placebo". I think you kind of said this but so many things are becoming interchangeable.
Senior Member
Posts: 606
Joined: 2002-03-22
You seem pretty knowledgeable. Can you tell me, on a normal display, and let's say it's displaying some animation looping on a PC in some 3D program, where, to simplify things here for argument's sake, the background is a solid color, do the pixels that make up the background have to be told on every pass "OK, you're this color" or do they just stay the color they are and no information is sent to those pixels until new data comes through telling them to change?
The idea for getting rid of scanlines and refresh rates and all that occurred to me when I was thinking about video compression. I mean, I guess you'll always have a frametime, I just thought on the display end you could get rid of a "refresh" rate and only have the pixels change when told to, on an individual basis. I guess you would need a display that just leaves the pixels on or off until told otherwise. Clearly I have trouble understanding how this stuff works, but I'm not ready to admit defeat just yet.