ASUS Releases TUF Gaming VG279QL1A gaming monitor
The 27-inch full HD IPS (1920 x 1080) gaming LCD display is compatible with AMD FreeSync Premium. HDR is compliant with VESA Display HDR 400. Furthermore, it supports wide color gamut display of 125% sRGB and 95% DCI-P3, and can display smooth gradation with high contrast.
In addition, "Extreme Low Motion Blur" that reduces motion blur, "Shadow Boost" that improves visibility in dark places, "GamePlus" that displays sights, timers, FPS, display alignment, etc. on the screen, according to the game to play It is equipped with a wealth of gamer functions such as the preset "GameVisual".
- -inch Full HD (1920 x 1080) IPS gaming monitor with ultrafast 165*Hz refresh rate designed for professional gamers and immersive gameplay
- ASUS Extreme Low Motion Blur (ELMB) technology eliminating ghosting and tearing for sharp gaming visuals with high frame rates.
- FreeSync™ Premium technology to eliminate screen tearing and choppy frame rates.
- Supports both Adaptive-Sync with NVIDIA GeForce* graphics cards and FreeSync with AMD Radeon graphics cards *Compatible with NVIDIA GeForce GTX 10 series, GTX 16 series, RTX 20 series and newer graphics cards.
- High Dynamic Range (HDR) technology with professional color gamut delivers contrast and color performance that meets the DisplayHDR 400 certification.
The main specifications are a response speed of 1ms (MPRT), a refresh rate of 165Hz, a brightness of 400cd/㎡, a contrast ratio of 1,000:1, a horizontal/vertical viewing angle of 178°, and a display color of 16.7 million colors. The interface is HDMI2.0x2, DisplayPort1.2x1, 3.5m mini jack x1, and the speaker is 2Wx2. It also has "Flicker-free" and "Low Blue Light" as eye care functions.
The stand supports -5 to 23° tilt, -15 to 15° swivel, -90 to 90° pivot, and 120mm height adjustment. The main body size is width 614.09mm, depth 213.79mm, height 413.65-533.65mm, weight 6.2kg. At this time, there is no sales announcement for this product in the domestic market.
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that's just not true. It's not how that works at all.
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So what you are saying is, the marketing BS speak from games companies and monitor owners and movie studios is contradictory and we shouldn't worry about it?
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Joined: 2007-03-18
IF monitor does 400 nits while it's darkest black is 0.4 nits - You are looking at washed out picture. Calibration is required and usually after calibration monitor will not be showing 400nits anymore (or whatever marketed value is, just think "dynamic contrast" marketing, it's just that, marketing) but will have darker blacks, proper contrast and colors and overall much better and vivid picture then when it was doing 400 nits for the sake of doing 400 nits.
Of course, some monitors will show 400 nits (again, insert whatever value) and have good blacks, so you know, it varies really.
as was said, there is a "pin" in HDR content that would invoke display to turn on HDR mode. In, say, latest Doom you can turn HDR on/off. Movies should have a "pin" in signal to always tell display that movie is HDR and negotiate weather should it play as HDR or SDR. This is entirely different topic.

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Lcd... 1080p... Its starting to feel like 14nm++++++ here
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look, it's simple: there are two ways to properly calibrate display 1. For windows 2. For MAC. Both will use 120cd/m2 neither will use more.
You like the way you like, that's fine, but that's not color accurate.
It is beyond accurate. HDR enabled usually uses WCG(DCI-P3) which is greater and more accurate than sRGB/Adobe RGB. What are you talking about? cd/m2 means nothing. Nobody can live with a monitor dimmer than mobile phone. Eyes are hurt more from lower brightness than higher one.