ASUS ProArt PA328Q UHD Monitor
The ASUS ProArt PA328Q 4K/UHD monitor is a 32-inch 4K/UHD (ultra-high-definition) monitor for professionals that delivers breathtaking levels of detail. ProArt PA328Q features a 16:9 aspect ratio WLED display that delivers next-generation 4K/UHD visuals with a resolution of 3840 x 2160 pixels. With a pixel density of 138 pixels per inch (ppi), the PA328Q provides over 8 million pixels, four times the pixel density of standard Full HD displays for astonishingly detailed visuals.
With greater onscreen space than similar sized Full HD displays, the ASUS PA328Q provides more space to spread out windows for more productive multitasking. Capable of displaying 1.07 billion colors, the PA328Q delivers outstanding color reproduction and saturation thanks to its 350cd/m² brightness and a 100,000,000:1 ASUS Smart Contrast Ratio (ASCR), and the ASUS-exclusive SplendidPlus Video Intelligence Technology.
Each PA328Q is factory-calibrated to prove the best color accuracy (Delta < 2), and with a wide 100% sRGB color gamut, so colors seen in photos will be reproduced faithfully and consistently. The PA328Q offers 10-bit display color for over one billion onscreen colors and supports a 14-bit internal lookup table (LUT), which gives smoother gradations and more transitions between hues.
PA328Q delivers breakthrough connectivity with the following options:
- 1 x DisplayPort 1.2 (4K at 60Hz)
- 1 x Mini DisplayPort 1.2 (4K at 60Hz)
- 1 x HDMI 2.0 (4K at 60Hz) / MHL 3.0 (4K at 30Hz)
- 1 x HDMI 1.4 (4K at 30Hz)
- 4 x USB 3.0 ports
Built-in Picture-in-Picture (PiP) and Picture-by-Picture (PbP) functionality let you view content from two different sources simultaneously, with the ability to switch video between sources easily. PiP mode places the second input source windows in one corner of the display, while PbP mode spites the screen down the middle.
ASUS PA328Q is the proud recipient of a 2014 RedDot award for its slim, ergonomic tilt, swivel, pivot and height adjustable design and wil be available late Q3 or in Q4.
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Over at the ASUS press conferencee, of which we'll show you some more photo's later on they where showing a rather unusual prototype motherboard, it is labeled under project Danshui Bay and comes with...
Senior Member
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Joined: 2006-10-15
This monitor is not 4K, it's UHD4K, in other words 2160P...
4K gaming is totally pointless until the textures are 4,096x4,096, instead of 2,048x2,048 (MAXIMUM) or the more likely 1,024x1,024.
Then you got polygon counts and a whole plethora of other stuff which is not graphically 4,096 pixels capable...so, like, why is 4K gaming so important?
Answer is: it isn't and unless gamers are going to be happy with 200 GB installs, in won't ever be anywhere nearing the word or term "relevant".
It's no different than putting a Ferrari engine into a Mini...I would go so far as to say it borders on reverse snobbery.
K, you seem to be in a nitpicking mood today with your grammar policing etc

UHD is years away in terms of gaming (and we are more likely looking at 8K+), the monitors are great for other things though and I may well pick one of these up to replace the Sammy.
Senior Member
Posts: 4080
Joined: 2008-09-07
K, you seem to be in a nitpicking mood today with your grammar policing etc

UHD is years away in terms of gaming (and we are more likely looking at 8K+), the monitors are great for other things though and I may well pick one of these up to replace the Sammy.
It was spelling, not grammar

I guess my point is: there is no point to any K above 2K for desktops. Projectors, televisions etc; totally. Not desktops. We got really good resolutions and dot pitches right now and increasing these without any benefit to the user is pointless.
For gaming, I'd rather have perfect graphics (Star Trek holodeck quality) at 650x480 than shoddy DX11 graphics at 8K.
Senior Member
Posts: 4847
Joined: 2009-08-29
It was spelling, not grammar

I guess my point is: there is no point to any K above 2K for desktops. Projectors, televisions etc; totally. Not desktops. We got really good resolutions and dot pitches right now and increasing these without any benefit to the user is pointless.
For gaming, I'd rather have perfect graphics (Star Trek holodeck quality) at 650x480 than shoddy DX11 graphics at 8K.
What are you talking about.
Senior Member
Posts: 6974
Joined: 2010-08-28
I wouldn't get a new DisplayPort monitor untill it supports Adaptive Sync.
Senior Member
Posts: 4080
Joined: 2008-09-07
No, they don't and again you are talking about a ~$5000.00 PC that still won't maintain 60FPS and is entirely dependent on CF working to get even remotely acceptable frame rates.
I went through all this and ditched 4K for gaming pretty quickly.
http://www.tomshardware.com/reviews/radeon-r9-295x2-crossfire-performance,3808-6.html
http://www.tomshardware.com/reviews/radeon-r9-295x2-crossfire-performance,3808-3.html
http://www.tomshardware.com/reviews/radeon-r9-295x2-crossfire-performance,3808-7.html
If that's what you call 'handled easily' then that's fine. Our ideas about acceptable performance after spending upwards of $5K are very, very different
Hopefully the next gen will be a little better although single card 4K is probably 2 years away.
This monitor is not 4K, it's UHD4K, in other words 2160P...
4K gaming is totally pointless until the textures are 4,096x4,096, instead of 2,048x2,048 (MAXIMUM) or the more likely 1,024x1,024.
Then you got polygon counts and a whole plethora of other stuff which is not graphically 4,096 pixels capable...so, like, why is 4K gaming so important?
Answer is: it isn't and unless gamers are going to be happy with 200 GB installs, in won't ever be anywhere nearing the word or term "relevant".
It's no different than putting a Ferrari engine into a Mini...I would go so far as to say it borders on reverse snobbery.