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Guru3D.com » News » Assassin's Creed Unity Patch 4 is 6.7 GB in size

Assassin's Creed Unity Patch 4 is 6.7 GB in size

by Hilbert Hagedoorn on: 12/17/2014 10:09 AM | source: | 32 comment(s)
Assassin's Creed Unity Patch 4 is 6.7 GB in size

Patch 4 for Assassin's Creed Unity was released today for Xbox One and PS4, with the PC patch due out later this week. Ubisoft explained the need for a super-sized patch on the official Assassin's Creed website.

As part of our ongoing efforts to provide the best experience for our players, we will be releasing Patch 4 for Assassin’s Creed Unity today. This patch is mainly focused on alleviating performance issues and improving the overall experience. 

Part of the team’s effort to enhance frame rate for players involves replacing and updating portions of the Paris city map where we are seeing issues. This explains the large size of this title update (6.7 GB). However, since a large portion of the patch replaces existing files the net increase to the game’s overall size will be less than 6.7 GB. 

Patch 4 delivers a variety fixes including: 

  • Performance & Stability: Frame rate drops, game crashes, lost progression 
  • Gameplay: Navigation, lock picking chests 
  • Online: Connectivity, matchmaking, companion app 

This Patch is rolling out to Xbox One and PS4 players today and will be available later in the week on PC. You can find the full patch notes here. 

Patch 4 release date: December 16th
Platforms: PS4, Xbox One 
PC coming later this week.
Size: 6.7 GB

Stability, Performance and Save Game

  • Fixed numerous random crashes both on Campaign and Coop
  • Implemented multiple optimizations and fixes to improve overall performance
  • Fixed save issue caused by the companion app on the main menu (loss of data)
  • Fixed save issue caused by contacts list (crash occurring). Users should now have access to save

Gameplay (navigation, fight, stealth)

  • Fixed various navigation issues
  • Fixed issues with lock picking chests
  • Fixed additional haystack issues

Character, AI and Crowd

  • Fixed various character, crowd station and NPC issues

Online, Matchmaking, Connectivity and Replication

  • Fixed various matchmaking and connection issues both in matches and when starting a match.
  • Fixed various issues with voice chat
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed issues with player rank and COOP/heist rewards
  • Fixed issues with Helix credits
  • Fixed issues with the My Club feature

Menus and HUD

  • Fixed HUD icon issues and issues with map information
  • Fixed various Initiates issues
  • Fixed additional issues with notification

Mission tweaks (campaign, coop and side content)

  • Fixed various low occurrence walkthrough breaks in both Campaign and COOP
  • Fixed various NPC issues
  • Fixed issue with the quest log disappearing for specific side missions

World and 3D

  • Fixed various collision and mesh issues
  • Fixed additional issues where player would fall through the world
  • Fixed specific areas where textures were missi

PC-Specific 

  • Fixed crash on "Quit to Windows" in free roam mode
  • Fixed crash on accepting multiple "Join the club" requests
  • Fixed issues with TXAA
  • Fixed issues with PCSS
  • Fixed issues with textures on NPCs
  • Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
  • Right Control now can be assigned as a hotkey
  • Minor UI fixes

This new patch addresses just about everything you can think of, from the game's performance in singleplayer to multiplayer matchmaking and more. Via ggmania.







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Solfaur
Senior Member



Posts: 7906
Joined: 2005-08-10

#4978478 Posted on: 12/17/2014 11:06 AM
I just hope this will make the game playable... I went back to AC:Unity yesterday after taking a break from DA:I, and was baffled that it still has issues. Poor SLI scaling, poor GPU usage, and the stuttering... it's still there! I have no ideea why it is happening, there seems to be no ram/vram leak, it's simply weird and makes the game unplayable when you're in the middle of an action sequence.

Carfax
Senior Member



Posts: 3413
Joined: 2010-05-06

#4978485 Posted on: 12/17/2014 11:27 AM
I just hope this will make the game playable... I went back to AC:Unity yesterday after taking a break from DA:I, and was baffled that it still has issues. Poor SLI scaling, poor GPU usage, and the stuttering... it's still there! I have no ideea why it is happening, there seems to be no ram/vram leak, it's simply weird and makes the game unplayable when you're in the middle of an action sequence.


GTX 970 SLI shouldn't have issues with this game. I have G1 GTX 970 SLI and I can easily sustain 60 FPS in AC Unity at 1440p maxed settings, so you should be getting similar.

Are you on Windows 7 or Windows 8.1?

Black_ice_Spain
Senior Member



Posts: 4584
Joined: 2008-05-08

#4978486 Posted on: 12/17/2014 11:30 AM
GTX 970 SLI shouldn't have issues with this game. I have G1 GTX 970 SLI and I can easily sustain 60 FPS in AC Unity at 1440p maxed settings, so you should be getting similar.

Are you on Windows 7 or Windows 8.1?

same, played the game with a single 970, everything maxed and 2x AA, FPS were in the range of 40-60fps (which specially for gamepad is more than enough).

There was only a sttutery place which was that church the was shown in a video, also sttuters on PC :P. The game itself its nothing special tho...

he may try to disable HT, the game is quite CPU hungry and if HT is going bad...

lucidus
Senior Member



Posts: 11835
Joined: 2011-12-31

#4978494 Posted on: 12/17/2014 11:55 AM
They snuck in 8k porn?

Juliuszek
Senior Member



Posts: 106
Joined: 2014-10-08

#4978507 Posted on: 12/17/2014 12:59 PM
I was building a new PC last week, installed a brand new win 8.1 (8.1 not  8) and there were 1,7Gb of updates waiting for me :)
BF4 updates and new maps are also impressive in size :)
That is the way it goes nowadays, and fast Internet connection is a good thing.

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