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Guru3D.com » News » Assassins Creed performance: Origins likes 8 or more Threaded CPUs

Assassins Creed performance: Origins likes 8 or more Threaded CPUs

by Hilbert Hagedoorn on: 10/30/2017 09:33 AM | source: | 52 comment(s)
Assassins Creed performance: Origins likes 8 or more Threaded CPUs

In most situations, four cores are plenty for games. There is an upwards trend, and six-core procs now become the new sweet spot, tests performed by ComputerBase show that Intel’s 6-core, 12-thread Core i7-8700K paired with an Asus GeForce GTX 1080 Ti Strix OC, delivers the best performance in the game.

The new 6-core Coffee Lake 8700K is 19% faster than the quad-core i7-7700K in 1920 × 1080. Which can be said, is substantial. 

At 1080p, their flagship Ryzen 7 1800X featuring 8 cores and 16 threads is slower than the 8700K, but can keep up with the Kaby Lake chips. Check the results. The also they did check graphics performance with a number of cards, see below. 



Assassins Creed performance: Origins likes 8 or more Threaded CPUs Assassins Creed performance: Origins likes 8 or more Threaded CPUs Assassins Creed performance: Origins likes 8 or more Threaded CPUs




« Steam Top Ten Selling PC games 30th of October 2017 · Assassins Creed performance: Origins likes 8 or more Threaded CPUs · FTC settles with operators of infamous fake Microsoft tech support scam »

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xIcarus
Senior Member



Posts: 954
Joined: 2010-08-24

#5486948 Posted on: 10/30/2017 09:43 AM
If they like 8+ threaded CPUs why is the 1800X at the same performance level as a 7700k?

Koniakki
Senior Member



Posts: 2843
Joined: 2009-09-15

#5486951 Posted on: 10/30/2017 09:53 AM
It has begun...

Kaerar
Senior Member



Posts: 365
Joined: 2003-10-26

#5486956 Posted on: 10/30/2017 10:08 AM
If they like 8+ threaded CPUs why is the 1800X at the same performance level as a 7700k?

Because for some reason Origins doesn't like AMD's CCX structure much. ThreadRippers have to drop to a single CCX as it doesn't like the Quad Channel memory config according to reddit (so salt pls). Initially it was thought to be a too many cores thing, but seems to be quad channel for TR4's issues. Hopefully Ubisoft can do some optimisation and get performance up to where it should be. Though after Watch_Dogs_2 not really expecting much from them.

ViperAnaf
Senior Member



Posts: 404
Joined: 2010-03-07

#5486962 Posted on: 10/30/2017 10:22 AM
The reason for that has been found - while attempting to crack them game it has been found its using VMProtect on top of denuvo - Ubishit shitting on their costumers again...

xoroku
Junior Member



Posts: 19
Joined: 2012-09-18

#5486969 Posted on: 10/30/2017 10:37 AM
We won't know the performance impact of the VMProtect layer is until it's cracked but it's safe to say that the impact is there and noticeable. I just hope they'll patch the game after it's cracked so that paying customers get the same performance. And I really hope that people will make a big stink over it once the numbers come rolling in showing a 30% CPU usage for something that doesn't add to the game in any way.

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