Arkham Knight on PC Won't Go back On Sale Until Spring?
In an internal email sent to EB Games staff members it is stated that, according to Warner, the PC version of Batman: Arkham Knight will not be fixed until Spring 2016.
EB Games has already removed all PC versions of the game from stores but — as a result of this news — now intends to send all PC copies of the game back to Warner.
“As previously advised,” read an internal EB Games email, “we have stopped sales of Batman: Arkham Knight PC while Warner and Rocksteady work on addressing performance issues with the game. The latest information from Warner is that the updates won’t be available until Spring. Due to this we have made the difficult decision to recall all PC stock from stores to return to the vendor until an acceptable solution is released.”
“Spring” is vague, and refers to Australian spring which is only two months away, but the delay on a fix has been deemed significant enough for EB Games to return all stock back to Warner locally. That in itself, seems telling.
Rocksteady has released a small fix for the PC version of Batman: Arkham Knight, but none of the major performance issues have been addressed. Sales of the game are still suspended on Steam.
We’ve contacted Warner locally, and will update if they respond with an official statement.
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July 18, 2015 John Papadopoulos 6 Comments
Warner Bros and Rocksteady announced that the next highly anticipated patch for the PC version of Batman: Arkham Knight will release this August. According to the publisher, this update will improve overall performance and framerate hitches, and will officially support frame rates above 30FPS in the graphics settings menu.
Warner Bros will will provide additional details as it finalizes that interim patch over the coming weeks. Until then, here is the list that Rocksteady aims to improve/fix.
Support for frame rates above 30FPS in the graphics settings menu
Fix for low resolution texture bug
Improve overall performance and framerate hitches
Add more options to the graphics settings menu
Improvements to hard drive streaming and hitches
Address full screen rendering bug on gaming laptops
Improvements to system memory and VRAM usage
NVIDIA SLI bug fixes
Enabling AMD Crossfire
NVIDIA and AMD updated drivers
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Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options
Secondly that performance sounds awful. You do realise 35 fps is bad right? Right? 27-35fps is in no way smooth.
I'm actually a fan of high framerates, and I would normally never say that 27-35fps is smooth, because for other games 27-35fps would be intolerable - in this game it does seem smooth at that low framerate. For a start they capped the framerate at 30fps, so the game devs obviously thought that this game can feel smooth at low framerates. (I obviously used the ini tweak to unlock the framerate). Yes, so during fights I saw 27-35fps, and gliding around and grapnel boosting around the city I saw an AVERAGE of 36fps, so you can see from that average that general fps is pretty good (at least for this game and how it looks at low framerate).
FRAPS is fine for my needs, you can just press a button to get a quick average fps benchmark for any period of time you like, plus it's useful to have it display the fps counter - I don't need Shadowplay, don't want Geforce Experience.
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That's great news, even a 3-5 fps bump in performance (say 10% performance improvement) would be welcome to me, as that would seem to push me above 30fps at all times. I will wait for this patch & put this game away for now.
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Hopefully they get it fixed and re-released in decent shape
Steam keys for it are still available and currently heavily discounted to around $14 USD which is around $18 AUD while retail copies here for console & PC were $89 AUD at launch
which store is this?
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Gaming Dragons currently have it for $14.02 USD
http://www.gamingdragons.com/en/game/buy-batman-arkham-knight-steam-key.html
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Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options
Really? Let's see, Shadowplay only works if you have an Nvidia card and the Steam FPS counter only works if you're playing a Steam game.
Fraps works perfectly fine and on everything.
This right here. There's nothing wrong with using FRAPS.