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Guru3D.com » News » Are these real AMD R9-290X Benchmarks ?

Are these real AMD R9-290X Benchmarks ?

by Hilbert Hagedoorn on: 10/01/2013 09:53 AM | source: | 39 comment(s)
Are these real AMD R9-290X Benchmarks ?

An interesting set of benchmarks has been posted by a user called Grant Kim, apparantly he has access to a AMD R9-290X and has posted a handful of benchmarks. Now before we begin I have no clue about the validity of the specs and benchmarks.

The post originates from TPU:

The GPU core is clocked at 800 MHz. There is no dynamic-overclocking feature, but the chip can lower its clocks, taking load and temperatures into account. The memory is clocked at 1125 MHz (4.50 GHz GDDR5-effective). At that speed, the chip churns out 288 GB/s of memory bandwidth, over its 512-bit wide memory interface. Those clock speeds were reported by the GPU-Z client to us, so we give it the benefit of our doubt, even if it goes against AMD's ">300 GB/s memory bandwidth" bullet-point in its presentation. Among the tests run on the card include frame-rates and frame-latency for Aliens vs. Predators, Battlefield 3, Crysis 3, GRID 2, Tomb Raider (2013), RAGE, and TESV: Skyrim, in no-antialiasing, FXAA, and MSAA modes; at 5760 x 1080 pixels resolution. An NVIDIA GeForce GTX TITAN was pitted against it, running the latest WHQL driver. We must remind you that at that resolution, AMD and NVIDIA GPUs tend to behave a little differently due to the way they handle multi-display, and so it may be an apples-to-coconuts comparison. In Tomb Raider (2013), the R9 290X romps ahead of the GTX TITAN, with higher average, maximum, and minimum frame rates in most tests.



Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ? Are these real AMD R9-290X Benchmarks ?




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xafier
Senior Member



Posts: 827
Joined: 2004-04-03

#4666304 Posted on: 10/01/2013 01:30 PM
I suppose, if pharmaceutical drug producers started to test in general, random populations rather than using a control mechanism, that would also be more realistic.


Actually they do test in different population types, and also they use simulation tools like what I develop at Simcyp to simulate different populations including paediatrics which are generally not ethical to test (unless its terminal patients and then its sometimes done)

Rich_Guy
Senior Member



Posts: 12944
Joined: 2003-05-11

#4666306 Posted on: 10/01/2013 01:38 PM
If its beating Titan at those clocks, and they are real*, there will be no need to flick the switch :D











*big bucket of salt in hand :P

BlackZero
Senior Member



Posts: 8878
Joined: 2007-06-17

#4666309 Posted on: 10/01/2013 01:42 PM
Actually they do test in different population types, and also they use simulation tools like what I develop at Simcyp to simulate different populations including paediatrics which are generally not ethical to test (unless its terminal patients and then its sometimes done)


I imagine, the fact that you develop software that is used for modelling, supports, rather than disproves, the non-random argument.

Darren Hodgson
Senior Member



Posts: 16239
Joined: 2004-08-18

#4666312 Posted on: 10/01/2013 01:46 PM
You should be able to follow which line is which using this:

Screen 1: green lowest
Screen 2: Red starts and finishes lowest
Screen 3: Red lowest
Screen 4: Green lowest
Screen 5: Red starts and finishes lowest
Screen 6: Red is higest in the middle
Screen 7: Red starts and finishes highest
Screen 8: Red finishes highest

Thanks for that.

Anarion
Senior Member



Posts: 13600
Joined: 2005-08-13

#4666323 Posted on: 10/01/2013 02:07 PM
I'm not saying that they're fake or not, just that the graph labels are poorly chosen :)

The graph is actually made up of two components, FXAA and MSAA 4x. FXAA is represented by the top 3, and MSAA 4x is represented by the bottom 3. For each set, the minimum is less than the average.
Well, those have to be pretty damn ****ed up graphs then. No matter how I read it, FXAA AVG is smaller than FXAA min. Tomb Raider doesn't even support MSAA so I wonder where those numbers come from. I also wonder how it is possible to have same min and average framerate in that "MSAA" test. It is impossible when max framerate is higher than min.

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