AMD's FSR 3 to remain Exclusive to Company's Graphics Cards
In the wake of launching its RDNA 3 graphics cards - the Radeon RX 7000 series, AMD concurrently revealed the advancement of their FidelityFX Super Resolution (FSR) technology to the third iteration, FSR 3.
Since the announcement, precise details have been scarce. Recent revelations found in the GPUOpen codes on GitHub indicate that FSR 3 will possess a frame-generating feature similar to DLSS 3, uniquely designed for AMD graphics processing units (GPUs). Contrary to the frame production by NVIDIA DLSS 3's Frame Generator, an exclusive feature limited to GeForce RTX 40 GPUs, FSR 3 is projected to create up to four interpolated frames for each original frame. Moreover, it is anticipated that FSR 3 will be embedded within the drivers, thereby confining its operation to AMD's Radeon GPUs, excluding Intel and NVIDIA GPUs. This move, seemingly contrary to the technology's open-source nature unlike DLSS, is awaiting AMD's official confirmation.
Regarding the performance enhancements that FSR 3 is set to bring, they alluded to its capabilities when AMD initially introduced this new iteration last November. In a demonstration utilising Unreal Engine 5, a Radeon RX 7000 achieved 60 FPS with FSR 2, while the frame rate exceeded 110 FPS with FSR 3.
The upcoming generation of FidelityFX Super Resolution is set to incorporate a feature named Fluid Motion Frames. Although specific operational details remain thin, it can be inferred that this function will be akin to NVIDIA DLSS 3's "Optical Flow Accelerators" and "Motion Vectors," which are crucial for creating the so-called "nonexistent frame" in games where NVIDIA's feature is enabled. In addition, AMD has announced the impending HYPR-RX technology, purporting to offer enhanced frame rates and reduced latency, drawing parallels with NVIDIA Reflex with DLSS 3. This feature is yet to be launched. It's also worth mentioning that game development studios, Epic Games and Ubisoft, have expressed intentions to incorporate AMD's FSR 3 in their graphic engines, Unreal Engine 5 and Snow Drop 2.0, respectively.
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Well, I'm curious to see how 4 interpolated frames instead of 1 are dealing with ghosting (which at times is a major issue with all those techs).
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Much worse then only using 1 frame, thats for sure. Any mis-prediction will be far more obvious when only 1/5th of the frames are "real", rather then half of them.
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More fake frames for everyone!
Yummy...
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Can't wait for AMD to block out DLSS3/XeSS in more games
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when will this finally see even a 10s snippet ?