AMD will not implement DirectX ray tracing anytime soon
An interview conducted by 4Gamer shows some interesting information, AMD’s Senior Vice President of Engineering for Radeon Technologies Group, David Wang, revealed that the red team will not implement DirectX ray tracing until all of its GPUs are capable of supporting it.
In the interview, Wang did not answer the question about any next-generation consumer desktop GPU, but on ray tracing, he shared a few words. On "DirectX Raytracing" (DXR) he mentioned:
"For the time being, AMD will definitely respond to Direct Raytracing, for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD’s Radeon ProRender, which is offered free of charge ….. utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end."
It's a very broad statement actually, however it indicates there are no short-term plans to include the technology in their GPUs. And that also means that NVIDIA will be on the frontier of this technology for a while. Since Microsoft embedded this into the Dir4ectX API, we're not sure how wise it is as technology needs to advance forward.
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Good, focus on raster + performance.
That you don't know.
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given the lack of actual software and the performance penalty on cards that have native acceleration.
Seems like a reasonable thing to say.
the way things are going, i'd be surprised if any raytracing supporting titles will have patches for it by christmas
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IMO Ray Tracing on nVidia cards is only there to justify the presence of all those tensor cores that are only useful in the pro AI and deep learning sector. They didn't want to develop a gaming specific chip without them so created a false dawn of "real time raytracing" using all these otherwise useless tensor cores that are costing you hundreds of euros to put on every chip.
Who in their right mind is going to game at 1080p30 on a card costing €1200? And that's if game studios even implement it. Some will with massive backing from team green so they can justify this overly complicated and way overpriced latest generation of cards.
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Thats quite nonsense. They've stripped off pro functions from gaming GPUs in the past, and considering how many different Dies they actually produce, it would be easy for them to just make one without all those functions. Its not like they are using a single identical Die for all GPUs that would give such an argument any merit whatsoever.
Contrary to popular believe, making products super expensive doesn't actually result in making that much more money. Having a product at a more affordable price would easily offset the price difference with increased sales - that is, if your product isn't too expensive to produce. So why would they try to sell a chip thats so expensive to make, for such a high price? Surely its because they were too stupid to make it smaller by cutting out features it doesn't need, you know, like they've done in the past? Oh wait.
The only explanation that makes any sense is that they actually want this new technology to succeed. But as with all new technology, the introduction is painful and slow. But someone has to get it going. And believe you me, game developers are excited about Ray Tracing, it just takes time to implement it in their engines, and for hardware to actually become more wide-spread. The big engines are getting onboard with this, which will offer it for a wide range of games automatically in the future.
Its a shame most people around here don't remember the last time a major groundbreaking GPU hardware change was introduced. The comments were quite the same. Barely any software used it, but everyone involved with the technology knew it was the future.
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Keeps raytracing out of consoles. Another DOA feature