AMD will not implement DirectX ray tracing anytime soon

Published by

teaser

An interview conducted by 4Gamer shows some interesting information, AMD’s Senior Vice President of Engineering for Radeon Technologies Group, David Wang, revealed that the red team will not implement DirectX ray tracing until all of its GPUs are capable of supporting it.



In the interview, Wang did not answer the question about any next-generation consumer desktop GPU, but on ray tracing, he shared a few words. On "DirectX Raytracing" (DXR) he mentioned:

 "For the time being, AMD will definitely respond to Direct Raytracing, for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD’s Radeon ProRender, which is offered free of charge ….. utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end."

It's a very broad statement actually, however it indicates there are no short-term plans to include the technology in their GPUs. And that also means that NVIDIA will be on the frontier of this technology for a while. Since Microsoft embedded this into the Dir4ectX API, we're not sure how wise it is as technology needs to advance forward.


AMD will not implement DirectX ray tracing anytime soon


Share this content
Twitter Facebook Reddit WhatsApp Email Print