AMD will give consoles a Die-shrink first
As you guys probably know, console APUs have become big business for AMD. Microsoft, Sony, and Nintendo are all using one. These are still based on a 28nm fabrication process. However TSMC is getting its 20nm fabrication node up and running.
Now everybody expected AMD to die-shrink their APUs for the PC market first, but it's the console SoCs that will be favored. As TPU reports today:
Unlike NVIDIA, which may use the new process to shrink its GPUs, or launch bigger chips based on its "Maxwell" architecture, AMD will treat its console SoCs with optical-shrinks to the new nodes first, so the company could immediately eke out better margins, as console gamers upgrade to Xbox One or the PlayStation 4. AMD's SoC for the Xbox One, could be the first in line for this optical shrink to 20 nm. This chip features a transistor count of 5 billion, and houses eight 64-bit x86 CPU cores, and a 768 SP GPU based on the Graphics CoreNext architecture; 48 MB of on-die cache, and a quad-channel DDR3 IMC. The chip also features an integrated core logic. AMD's chip for the PlayStation 4 features design inputs from Sony. The chip features the same CPU component, but a 1152 SP GPU, and a 256-bit wide GDDR5 memory interface, wired to 8 GB of memory that's virtualized for both system- and graphics-memory. The 20 nm shrinks of both chips are expected to lower not just manufacturing costs, but also step up energy-efficiency, which could then let Microsoft and Sony save additional costs on other components, such as power and cooling.
Via TPU and Expreview.
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Senior Member
Posts: 13549
Joined: 2003-05-24
Nope, if anyone feels left behind they would buy new improved one and sell old.
The game would still be designed for slower ones, these newer would run it a bit faster is all.
If they cheapen on coolling/psu parts that sounds like it will be worse quality.
that will never happen so
Senior Member
Posts: 1298
Joined: 2006-09-02
These things have only been out for a year and they're already about to do a die shrink...
What I don't like is that there is currently a new version of the PS4 with reduced power phases and other cheapening like all the heat exchanger fins are now the same density - whereas before they were more dense were there was higher pressure from the fan.
These things aren't ever heating in anyway. People shouldn't really care about die shrinks. Only Sony, who's paying to make them should care.
Senior Member
Posts: 196
Joined: 2007-12-09
Yeah there is literally no ****ing way they will release a better performing console this generation. Better heat/power consumption maybe (hell, probably) but a faster system? No. These aren't PCs. And frankly it's still relatively early in the cycle, there's still a lot more we're going to see from this generation before it's done.
Senior Member
Posts: 374
Joined: 2013-08-19
Nobody loses on the shrinkage. It will save power, reduce the heat and probably help to increase the stability of the machines.
Senior Member
Posts: 17860
Joined: 2012-05-18
Nope, if anyone feels left behind they would buy new improved one and sell old.
The game would still be designed for slower ones, these newer would run it a bit faster is all.
If they cheapen on coolling/psu parts that sounds like it will be worse quality.