AMD Vega To get 20K Units Released at launch and new Zen+ chatter
The ongoing rumors about Radeon RX Vega are just, on-going. In the latest news it is reported that there will be 20K Units for Vega available state some media. There might be news about Zen+ inbound as well.
This particular Vega rumor comes from Tweaktown who decided that news from HardwareSfera is an "exclusive industry source. Other than that there are no credible leads or facts on this info, but yeah apparently they would launch with a maximum of 20K units. Which actually makes sense, as most releases in the high-end see such numbers typically. The volume availability might be a bit more limited due to the fact that HBM2 still is in short supply.
There’s another rumor floating on the web that claims that AMD will reveal more info on Vega-, Navi- and Zen+-architecture op May 16th. Here the information was derived from a pending Financial Analyst Day where the CEO of AMD will speech a bit. How the media gets to the fact that she’ll talk about Vega-, Navi- and Zen+-architecture, I have no idea. New technology roadmaps are expected to be released as well.
In an AMA on Reddit AMD already stated they will prolong ZEN architecture with Zen2 and Zen3 as Zen+.The first iteration of these would be Pinacle Ridge with a release in 2018. This series should get another 15% IPC improvement.
So likely next week we’ll hear a bit more on Vega and ZEN+, AMD will also be live-streaming the event.
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Senior Member
Posts: 7026
Joined: 2006-09-24
You guys remember this? And thats after the first branch that sold out quckly. 20k seems very low.
"AMD shipping 100K more Polaris 10 GPUs to board partners"
http://techreport.com/news/30482/report-amd-shipping-100k-more-polaris-10-gpus-to-board-partners
Well granted these went to miners also. I doubt higher priced cards are that popular unless they mine way more efficiently.

I think 20k seems fine if the cards are priced 600$ +
Senior Member
Posts: 183
Joined: 2015-09-26
Well AMD does innovate, I just don't consider HBM2 "innovative" at this point. For starters Nvidia has been shipping cards with it for 6 months. Putting it on consumer cards isn't innovative, it's arguably just a bad decision but one AMD doesn't seem to have a choice in.
None of the other innovative things on Vega would limit supply. So I'm not sure what the point of his first sentence is.
The idea that Nvidia is stifling innovation is just insane. Their innovation might be self-serving but it pushes the entire industry forward. Freesync is awesome, but AMD had no plan for it until GSync came. AMD's open software library is a response to Gameworks. Their shadowplay equivalent (I forget the name) is a response to shadowplay. The Vega cache controller is nice and might be faster but Pascal already supports unified memory through CUDA. Nvidia already has packed math. They already have tiled rasterization.
Then you have all the stuff they push with virtualization, AI, Deep Learning, Ray Tracing, etc. Granted AMD has efforts in all this too - but Nvidia is still developing stuff there and pushing the ball forward.
Idk which company has more "impact" in terms of innovation, but saying that Nvidia stifles it is ridiculous.
Saying that Nvidia stifles innovation might seem like a little too much but when all the things u list are put behind an inflated price tag, is doesn't sound that far fetched.
Another thing that might contribute to that uneasiness about Nvidia is the fact they lagged behind in async, dx12 and vulkan while being the "bigger" company, instead (ab)using that power to manually tune drivers for each game (which works, but is not innovative at all).
I don't hate Nvidia, but personally dislike when they put effort in software or "secondary" things as a way to "lock" gamers/academia/etc into their "not cheap at all" hardware, instead of focusing on the GPU itself.
Senior Member
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In low shader, but high geometry loads, more ROPs are better to push raw pixels to the screen, especially at 1080 or 1440p. If we compare just Fury X vs 980 Ti, you can see those trends - shader heavy games, Fury takes lead, otherwise, 980 Ti kills it in pure pixel pushing.
At 4K, if you lower shader performance or features, ROPs will help at lot with high frequency.
I have yet to see a lower ROP card beat out higher ROP (of the same performance segment) at the same resolution unless it shader (compute) heavy.
Senior Member
Posts: 221
Joined: 2003-07-07
AMD is betting on the long term. HBM is the future because of packaging and power savings. the ability to have shareable memory on die is huge. imagine 4+ GPUs on one card. with vulkan and directX12 handling mgpu much better AMD could have an advantage down the road. that is how they're innovating. the current nvidia iteration (1080) isn't much different then Fermi (GTX 480) if you think about it.
Senior Member
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Joined: 2013-03-10
Fury X had a problem with so little ROPs,only 64,not 4GB HBM.HBM release/refresh data faster than GDDR5/x.
Vega needs again many ROPs,over 96-128,and needs the high bandwidth memory(obviously needs high power for ze chip).
480 has half the ROPs of my card, but it seems to be doing just fine, regularly beating the 390.
Although that being said, I actually do think it could use more.