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Guru3D.com » News » AMD to release TressFX 2.0

AMD to release TressFX 2.0

by Hilbert Hagedoorn on: 11/13/2013 09:42 AM | source: | 19 comment(s)
AMD to release TressFX 2.0

AMD will release an updated version of its TressFX hair simulation technology with the ability to animate grass and fur, according to the schedule for the AMD Developer Summit 2013.

TressFX debuted in Crystal Dynamics' Tomb Raider reboot and was available exclusively for the Windows PC version of the game. The technology allowed developers to render and simulate thousands of individual strands of hair, giving Lara a more life-like appearance. The talk at AMD Developer Summit will cover the new capabilities of TressFX 2.0 and discuss how its rendering and physics work, as well as how research will be applied to future products.

AMD Developer Summit 2013 kicks off today at the San Jose Convention Center and comes to a close Nov. 13. A schedule is available on the official website.



AMD to release TressFX 2.0




« HIS Radeon R9 270 iPower IceQ X² Graphics Card · AMD to release TressFX 2.0 · inFORM - Interacting With a Dynamic Shape Display »

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SLI-756



Posts: 7604
Joined: 2012-07-10

#4700830 Posted on: 11/14/2013 09:02 AM
Rendering each strand of hair, what do you expect?


Umm she had it in a pony tail lol, around 10 strands were loose haha
but sure the more fur, nice grass and fancy hairstyles the better.

xIcarus
Senior Member



Posts: 954
Joined: 2010-08-24

#4700858 Posted on: 11/14/2013 10:00 AM
Cool news. I never understood the complaints about performance hit with TressFX, I was able to run Tomb Raider on pretty much max settings (minus anti-aliasing maxed out) on a 7950, TressFX looked great and I had solid frame rates. Maybe just didn't work well for nVidia cards?


I believe something like a 7950 could render it nicely at that level of quality, but I played the game on a gtx 560 and tressfx was a no-go. someone above said he ran it at almost max on a 7850, which i really doubt since it's a tad better than my card. and i doubt it's so heavily optimized towards amd cards. although nvidia had their share of problems with tomb raider, driver-wise.

it would really be gay if nvidia/amd would start developing and heavily optimizing their own technology for their own cards. because in time it will be all about the features instead of raw performance or performance/price ratio like it is now.

ViperXtreme
Senior Member



Posts: 3125
Joined: 2003-01-24

#4700870 Posted on: 11/14/2013 10:24 AM
Where is the BreastFX?

DarkKnightDude
Senior Member



Posts: 1089
Joined: 2010-09-16

#4700881 Posted on: 11/14/2013 11:04 AM
Where is the BreastFX?


This guy has his priorities straight.

-Tj-
Senior Member



Posts: 17478
Joined: 2012-05-18

#4701172 Posted on: 11/14/2013 06:46 PM
This guy has his priorities straight.


Or not, you want hairy breasts? xD


I think a lot of people mix TressFx with a generic physics engine. TressFx is only for simulating hair like textures/sprites/geometry. Just like by nvidia, nv hair has a special branch for it and its not physx in general ;)


And imo TombRaider hair is not buggy, its only on nvidia - that hair twitching time to time (benchmark) is actually driver fault. I didnt have that before, it started with newer drivers since r320 or 325+

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