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Guru3D.com » News » AMD to add Dynamic Frame Rate Control

AMD to add Dynamic Frame Rate Control

by Hilbert Hagedoorn on: 12/18/2014 10:49 AM | source: | 25 comment(s)
AMD to add Dynamic Frame Rate Control

Handy for gaming laptops, otherwise less interesting for desktop users, AMD is going to introduce a new feature called Dynamic Frame Rate Control. Basically you can lock your frame-rate at 60 FPS (yes an FPS capper much like you can activate in Afterburner and Radeon Pro). 

So is there a difference with just VSYNC ? Yep, The one difference is that AMD will likely lower power savings when reducing frame-rates. So that will bring in more battery power on your laptop and thus you can game longer before you will have run out of juice. In fact nvidia ahs this feature already on their mobile platform, it is called Battery boost.

Another feature would be that the FPS cap is limited at your preference, so you probably can set 50 as upper limit as well. AMD Describes the new feature cryptic as it it is the new world wonder. Which makes me scratch behind my back. Anyway Chris Hook from AMD shared the following "Mind Blowing."

Well ... if you like to tryout this feature already then just download AfterBurner and under Video capture you can enable the framerate limiter. It is funny how companies like Nvidia and AMD keep 'borrowing' ideas from us.



AMD to add Dynamic Frame Rate Control AMD to add Dynamic Frame Rate Control




« Thermalright Macho 90 and Silver Arrow ITX CPU Coolers · AMD to add Dynamic Frame Rate Control · Review: ECS Z97 Machine Motherboard »

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Amauryx
Junior Member



Posts: 12
Joined: 2014-10-11

#4979544 Posted on: 12/18/2014 11:00 PM
will it be the same thing like nvidia's adaptive vsync ? or it's just fps limiter ?

---TK---
Senior Member



Posts: 22110
Joined: 2005-12-10

#4979548 Posted on: 12/18/2014 11:13 PM
This is something ALL GPU drivers should of had YEARS ago!

Being able to cap your FPS in any game, with per game profiles, set render ahead limits, etc.

Even if its to cap at 30fps so you can add on more graphical features and quality. I still can't understand how people can't play with 30fps. 60fps is obviously better and more fluid but still 30fps is more than playable.

If your happy with 30fps that your own preference. I always have strong gpus where I can tun a bare minimum 60fps maxed out or near maxed out preferably higher than that (100 vsync). Theres a big difference between 60 and 100 vysncd In smoothness. At 30 fps I would give up pc and get a ps4 instead.

Mike Z
Senior Member



Posts: 773
Joined: 2009-08-25

#4979612 Posted on: 12/19/2014 01:09 AM
It depends, on some games (mostly RPG's and strategy games) I'd rather have solid 30 fps than have it fluctuating between 30 and 60 fps. For me, it's a worse experience (slow-fast-slow-fast...)

I actually think Dark Souls works fine @ 30fps. It's just my opinion.

I'm talking about monitors with refresh rates higher than 60hz, which aren't that common.

Well, yea, the fluctuation is what sucks, but if someone can run a game at a solid 60 FPS or even never dip below 45 or 50 ( triple buffering VSYNC ), it's smooth and in my opinion, better than a solid 30 FPS.

I choose to play some games locked at 30 FPS because of a wide fluctuation, so I know what you mean.

Mike Z
Senior Member



Posts: 773
Joined: 2009-08-25

#4979616 Posted on: 12/19/2014 01:11 AM
I'm already using this for years with the help of afterburner+statistics server. Works wonders for farcry3+4 for smoothness. Also since these 290's have horrible coolers it helps a lot to keep the noise down and performance up when needed.

Only problem is that if you limit to 60fps (for 60hz monitor) you'll always see a tearing line. I hope amd fixed this in their implementation and 100% syncs to the refreshrate.


Don't you use D3DOverrider to force VSYNC and triple buffering ?

Corrupt^
Senior Member



Posts: 7104
Joined: 2005-12-02

#4979659 Posted on: 12/19/2014 02:30 AM
One should simply implement a fps cap that can be set to just about anything imo...

Though the "I can only see... refreshrate" argument can be countered with another one: "As FPS increases, input lag decreases."

Gameworld gets updated more frequently, etc.

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