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Guru3D.com » News » AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know

AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know

by Hilbert Hagedoorn on: 03/25/2023 01:02 PM | source: videocardz | 27 comment(s)
AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know

At the Game Developers Conference (GDC) 2023, the AMD software engineering team has revealed details on the highly-anticipated successor to FSR2, FidelityFX Super Resolution 3.0 (FSR3). 

While still in early development, FSR3 promises to offer an upgrade path from FSR2 and compete with NVIDIA's DLSS3 graphics as an enhancer/upscale. The technology relies on frame interpolation. The engineering team is aiming for a 2x frame performance improvement compared to FSR2, resulting in a smoother overall gaming experience and allowing developers to focus more GPU time on visual quality. However, there are potential setbacks, such as difficulties in producing non-linear motion interpolation on 2D screen space motion vectors and the need to interpolate all post-processing, including the user interface in the foreground. Despite this, FSR3 is expected to reduce latency and make the upgrade path from FSR2 as easy as possible.

One major announcement is that FSR3 will be open-source through the MIT license, making it free and easily editable for anyone. AMD's focus on reducing latency and improving the gaming experience with FSR3 could significantly impact how quickly the third-generation FidelityFX Super Resolution is adopted. 



AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know




« Co-founder of Intel and Computing Pioneer Gordon Moore Dies at Age 94 · AMD Teases FidelityFX Super Resolution 3.0 at GDC 2023: What You Need to Know · NVIDIA Removes Encoding Limitations on Consumer GPUs Allowing up to 5 Simultaneous Streams »

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reslore
Member



Posts: 79
Joined: 2019-09-23

#6115466 Posted on: 03/26/2023 01:27 AM
So they're making fake interpolated frames like Nvidia. Probably more blur on top of the upscaling blur. I am not interested in fake frames that give motion sickness and strange artifacts.

Kaarme
Senior Member



Posts: 3406
Joined: 2013-03-10

#6115472 Posted on: 03/26/2023 02:03 AM
So they're making fake interpolated frames like Nvidia. Probably more blur on top of the upscaling blur. I am not interested in fake frames that give motion sickness and strange artifacts.

Yeah, I'm also not interested in seeing them, but in the bigger picture it could be unavoidable development. Although MCM should help things a lot, the end of the rope could still be approaching. Process nodes won't keep shrinking much longer, due to physics themselves. Power consumption can't keep rising. Prices are already up there, although I suppose they will still increase more. So, where does further performance development come from? Frame generation seems like the easiest answer, especially if the whole game scene doesn't change completely and escape into the cloud, which I'd dislike far more than frame generation.

Before we have a real revolution, like optical computers or whatever, it's going to be all about squeezing the last drops out of the existing tech.

mikeysg
Senior Member



Posts: 3206
Joined: 2003-05-13

#6115493 Posted on: 03/26/2023 04:32 AM
I've not used FSR in any of the games I play on my main rig, but with my 2nd rig with the RX 6900 XT hooked up to a 4K TV, FSR would inevitably be needed. Played DSR with FSR set to 'Quality' and it does help. bringing framerate to playable at 55fps and higher (will have to check if I'd had RTAO enabled). For a game like DSR, even mid 40fps is playable, and since I don't pixel peep like Steve of DF, it looks pretty dang good!

So, understandably, I'm curious as to what FSR3 brings to the table in terms of PQ and framerate, and I hope it runs well on the RX 6000/5000 series of AMD cards at the very least.

Neo Cyrus
Senior Member



Posts: 10562
Joined: 2006-02-14

#6115496 Posted on: 03/26/2023 04:47 AM
So they're making fake interpolated frames like Nvidia. Probably more blur on top of the upscaling blur. I am not interested in fake frames that give motion sickness and strange artifacts.

nVidia's latest implementation so far is... usable, I was pleasantly surprised. I expected it to be dumpster fire in terms of input delay and artifacts, but surprisingly, as it is, I do give it a pass at least in CP2077. Make no mistake, they're still fake frames and have all the issues you've heard of. The question is, will AMD's implementation match that minimum level of quality that makes it worth using in some scenarios?

Honestly I don't know why AMD are even bothering with consumer graphics anything, it's clear the share holders don't see it as a good venue for profit so it's been absolutely dogshit for years now. They didn't make nVidia compete on price at any price point, they just basically matched Jesen's "eat shit and die" prices. It's pretty much the same result as an absolute monopoly. I was huffing down all the hopium and copium, just praying that Intel might make a dent, but Raja Raja'd the world again.

Yet at this point, I still have more hope for Intel's borderline-nonexistent (and possibly dead) graphics division making a difference resulting in less insane prices, than I do for AMD.

wavetrex
Senior Member



Posts: 2035
Joined: 2008-07-16

#6115505 Posted on: 03/26/2023 06:41 AM
nVidia: You need to buy our fancy new ADA 4000 series GPUs to get fake frames :cool:
AMD: We have fake frames too, but our fake frames work on Ryzen 3 2200G :D

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