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Guru3D.com » News » AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed

AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed

by Hilbert Hagedoorn on: 03/27/2017 04:28 PM | source: | 96 comment(s)
AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed

The game performance of Ryzen processors has been topic of much discussion ever since the CPUs have been released. The 8-core parts are 2x 4 cores clusters called a CCX each. In-between the two CCXes is an interconnect for caches and communication etc. 

The now commonly accepted thesis is that the bandwidth over that inter connect is limited. It clocks similar to your DDR4 memory, hence faster memory does have an effect on game performance. So with 8-cores, how would game performance be if you used just 4 cores on one CCX, or 2 cores per CCX? As in theory, if you shut down two cores per CCX, that interconnect would not be flooded so much and in theory that should increase CPU bound (lower resolution) game-performance. 

The guys over at Hardware Unboxed (a YouTube channel) put that to the test as the ASUS HERO motherboard allows to configure these setups in the BIOS. The end results are interesting, as really .. whatever configuration you choose, it just doesn’t matter that much. And that also tells a thing or two about upcoming 6 and 4 core processors from AMD.

Long story short, your best bet for faster game CPU bound game performance, remains to be overclocking the processor a bit and using fast high frequency memory. 

Source Hardware Unboxed (YouTube) via TPU. Have a peek at the game results below, you can click the thumbnails.



AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed AMD Ryzen Quad-Core 2+2 versus 4+0 Core Setups Analyzed




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__hollywood|meo
Senior Member



Posts: 2991
Joined: 2005-09-27

#5414290 Posted on: 03/30/2017 10:00 PM
oh no :funny:

really tho i find it intriguing that the only notable (if not "significant") performance impact is in the most cpu-dependent engine, frostbite. pretty well cements that the interconnect bandwidth/cache-throttling issue has an inherently minimal impact...by logical extrapolation, then, its rather straightforwardly negated by faster ram (as the boss noted in his news blurb)

im still a little irked that, by AMDs lip service regarding the OS scheduler, microsoft has effectively passed the optimization buck entirely to the game devs. i continue to assert that was 100% business maneuvering to avoid potentially negative PR, i.e. if microsoft felt pressured into releasing their own statement defending the scheduler & thereby throwing AMD under the bus at a crucial time for the company...but thats not the subject of this thread, so ill leave that alone.

meh. im still praying for windows patch or BIOS-ex-machina, but its looking like game specific optimization is the only safe thing to bank on addressing zens otherwise inexplicable performance hiccups. im not honestly sure how i feel about that

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