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AMD Ryzen 5 5600X Beats Intel Core i5-10600K
And before I continue the news item, that Core i5-10600K has a 125W TDP, the AMD one ... 65 Watts. Anyhow, meet the Ryzen 5 5600X CPU. TUM_APISAK stumbled into some entries at the SiSoftware Sandra benchmark.
The Ryzen CPU has six of Zen 3 cores with 12 threads, paired with 32 MB of level three (L3) cache. The proc is clocked at 3.7 GHz base frequency, while the boost speeds are reaching 4.6 GHz.
- The AMD Ryzen 5 5600X CPU has scored Processor Arithmetic and Processor Multi-Media scores of 255.22 GOPS and 904.38 Mpix/s.
- Intel Core i5-10600K CPU, which is likely its targeted competing category, it scores 224.07 GOPS and 662.33 Mpix/s for Processor Arithmetic and Processor Multi-Media tests each.
That's a good 14% more perf. Of course we need way more benchmarks than that, but considering my Wattage remark and these preliminary results, we'd say Ryzern 5000 is gonna be a hit.
« Download: AMD Ryzen Chipset Driver 2.10.13.408 · AMD Ryzen 5 5600X Beats Intel Core i5-10600K
· SK hynix Will Acquire Intel NAND Flash Memory Business for $9 Billion »
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XenthorX
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#5846134 Posted on: 10/24/2020 11:27 AM
i don't know games using more than 16 threads
If i'm upgrading a good part of it would be faster compiling of large projects anyway (unreal engine 4 mainly)
i don't know games using more than 16 threads

If i'm upgrading a good part of it would be faster compiling of large projects anyway (unreal engine 4 mainly)
Astyanax
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Posts: 14998
Joined: 2018-03-21
#5846231 Posted on: 10/24/2020 09:56 PM
i don't know games using more than 16 threads
If i'm upgrading a good part of it would be faster compiling of large projects anyway (unreal engine 4 mainly)
Theres a few, though names i cannot pick off the top of my head.
and no, they weren't just denuvo loads lol.
i don't know games using more than 16 threads

If i'm upgrading a good part of it would be faster compiling of large projects anyway (unreal engine 4 mainly)
Theres a few, though names i cannot pick off the top of my head.
and no, they weren't just denuvo loads lol.
kapu
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Joined: 2006-12-22
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Posts: 5362
Joined: 2006-12-22
#5846335 Posted on: 10/25/2020 12:35 PM
Theres a few, though names i cannot pick off the top of my head.
and no, they weren't just denuvo loads lol.
USING doesnt mean they need they , far from that , probably they run good with 4c/8t at higher res.
Theres a few, though names i cannot pick off the top of my head.
and no, they weren't just denuvo loads lol.
USING doesnt mean they need they , far from that , probably they run good with 4c/8t at higher res.
JonasBeckman
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#5846348 Posted on: 10/25/2020 02:37 PM
Horizon Zero Dawn scales up a bit but I think you have diminishing returns after a while, Codemasters were also pretty early out with multi-core support for some of their racing games but after quad cores there's a lot of games where six or eight is more diminishing.
Assassin's Creed Origins and Odyssey benefit from a nice hexa core CPU by how they utilize multi threaded rendering but the difference from six to eight cores is again fairly small and above that there's little benefits.
Monster Hunter World I think got fixed it hit negative due to some error and spawned 32 threads for no reason though you can also undo the games constant CPU CRC checks regaining 10 - 20% CPU workload and a good bit of performance for mid and low end processors because Capcom thought it was a good idea to have something going every frame for anti cheat purposes.
(And again passing octa core I don't think there's any bigger gains purely from having more cores available.)
Horizon's the first one I know of where it explicitly mentions scaling to 12 cores but I would assume that above six or eight the numbers aren't as impressive although at least more and more games are now pushing into hexa and octa core CPU territory and actually using it instead of having single core limitations and up-to for quad core support.
Hmm suppose Vulkan and D3D12 will also help with this, come to think of it since it doesn't have a primary render thread as such I suppose DOOM Eternal is also a bit less bound to CPU0 but I don't think is is a common thing in video game engines.
Familiarity with the low level API's and the new console generation might kick it off a bit more though.
Horizon Zero Dawn scales up a bit but I think you have diminishing returns after a while, Codemasters were also pretty early out with multi-core support for some of their racing games but after quad cores there's a lot of games where six or eight is more diminishing.
Assassin's Creed Origins and Odyssey benefit from a nice hexa core CPU by how they utilize multi threaded rendering but the difference from six to eight cores is again fairly small and above that there's little benefits.
Monster Hunter World I think got fixed it hit negative due to some error and spawned 32 threads for no reason though you can also undo the games constant CPU CRC checks regaining 10 - 20% CPU workload and a good bit of performance for mid and low end processors because Capcom thought it was a good idea to have something going every frame for anti cheat purposes.

(And again passing octa core I don't think there's any bigger gains purely from having more cores available.)
Horizon's the first one I know of where it explicitly mentions scaling to 12 cores but I would assume that above six or eight the numbers aren't as impressive although at least more and more games are now pushing into hexa and octa core CPU territory and actually using it instead of having single core limitations and up-to for quad core support.
Hmm suppose Vulkan and D3D12 will also help with this, come to think of it since it doesn't have a primary render thread as such I suppose DOOM Eternal is also a bit less bound to CPU0 but I don't think is is a common thing in video game engines.
Familiarity with the low level API's and the new console generation might kick it off a bit more though.

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They sold the 5900x as the "best" and i dont think they lied, would be dumb to lie about it with reviews coming with the release.
5900x has 2 ccx/ccd BUT 6 cores in each with more cache per core and better binned.
If the game stays on the same ccx/ccd and not jumping from the first to the second the 5900x will be faster and, even if the game uses more than 12 threads, we dont know how good is the latency on zen3.
Wont know for sure untill reviews.