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AMD releases list of compatible DirectX 12 graphics cards & APUs
AMD posted a thing or two on its blog about the DX12 API. The blog entry also lists a handy overview of what cards are actually DX12 compatible.
Now very little is new to the list, other then the fact that AMD is confirming DX12 compatibility with products based on the GPU/IGPs below. Presuming you’ve installed Windows 10 Technical Preview Build 10041 (or later) and obtained the latest driver from Windows Update, here’s the list of DirectX 12-ready AMD components.
- AMD Radeon R9 Series graphics
- AMD Radeon R7 Series graphics
- AMD Radeon R5 240 graphics
- AMD Radeon HD 8000 Series graphics for OEM systems (HD 8570 and up)
- AMD Radeon HD 8000M Series graphics for notebooks
- AMD Radeon HD 7000 Series graphics (HD 7730 and up)
- AMD Radeon HD 7000M Series graphics for notebooks (HD 7730M and up)
- AMD A4/A6/A8/A10-7000 Series APUs (codenamed “Kaveri”)
- AMD A6/A8/A10 PRO-7000 Series APUs (codenamed “Kaveri”)
- AMD E1/A4/A10 Micro-6000 Series APUs (codenamed “Mullins”)
- AMD E1/E2/A4/A6/A8-6000 Series APUs (codenamed “Beema”)
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MerolaC
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Joined: 2009-09-04
Senior Member
Posts: 3478
Joined: 2009-09-04
#5070225 Posted on: 05/14/2015 04:09 PM
Joke's on you, because, we do.
I just hope Tahiti owners dont end up like having VSR support (never).
Joke's on you, because, we do.
Rich_Guy
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Posts: 12630
Joined: 2003-05-11
Senior Member
Posts: 12630
Joined: 2003-05-11
#5070276 Posted on: 05/14/2015 05:37 PM
It doesn't say they are 'FULLY' compatible, it just says they are compatible.
It doesn't say they are 'FULLY' compatible, it just says they are compatible.
WareTernal
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Posts: 248
Joined: 2013-09-27
Senior Member
Posts: 248
Joined: 2013-09-27
#5070320 Posted on: 05/14/2015 06:37 PM
I think this guy summed it up beast ATM:
"currently no card has full DX12 support, and that DX12 support doesn't just go linearly "higher tier is better", but rather the different features have separate tier systems. That is, currently top Maxwell is tier 3 in "tiled resources" and tier 2 in "resource binding", while newest GCN cards are tier 3 in "resource binding" and tier 2 in "tiled resources"." - TunaFish2
Not here to plug another website, but beyond3d.com has some more(fairly technical) info about the DX12 tiers.
I think this guy summed it up beast ATM:
"currently no card has full DX12 support, and that DX12 support doesn't just go linearly "higher tier is better", but rather the different features have separate tier systems. That is, currently top Maxwell is tier 3 in "tiled resources" and tier 2 in "resource binding", while newest GCN cards are tier 3 in "resource binding" and tier 2 in "tiled resources"." - TunaFish2
Not here to plug another website, but beyond3d.com has some more(fairly technical) info about the DX12 tiers.
waltc3
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Joined: 2014-07-22
Senior Member
Posts: 1239
Joined: 2014-07-22
#5070323 Posted on: 05/14/2015 06:41 PM
Most of the outstanding features of DX12 would seem to have to do with using current CPU & GPU hardware to a far greater degree than it has been used in the past--using multicore GPUs & CPUs much more efficiently than was possible through DX11/OpenGL 4.x. As such, having to have new hardware for DX12 is not going to be as critical for support as it was in the past, I'm guessing...however, I'm peripherally concerned with what happens to GPU/CPU clocks & temps when suddenly a program or game is flexing more circuitry per clock than has ever been true in the past. Should be interesting to see how much of this shakes out & how much is just PR...
I note that for the first time the HD 5000 series has fallen off the list and will be led out to legacy-driver pasture...This certainly makes sense as the thermal boundaries in the 5000 series were stressed to start with--I put my old 1GB HD 5770 in a "new" desktop build for the wife recently after her abominable laptop gave her one too many problems (she's privileged to get my hand-me-downs...
) and I was surprised to see how much hotter it runs than my 2GB HD 7850...it *idles* at 75C and runs all day flat out @ 100C!...
The little fan on the 5770 makes a noise like a midget buzz-saw when it hits full power...
I had forgotten all of that (my HD 7850 clocked to 1GHz idles @ 28C and rarely runs hotter than 70C under full load and most of the time I can't hear it)...! Both GPUs run with stock cooling, and ATi says that 100C under load is A-OK for that little 5770 GPU--can do that 24/7, according to ATi. Must be true as I used the card flat out for a couple of years, IIRC, with nary a hiccup--and it is still going strong. If DX12 tried pull even more out of that little GPU I don't think it would last long...
Edit: Looking at the list a little better I see that the HD 6000's didn't actually make the cut, either...Hmmmm....
Most of the outstanding features of DX12 would seem to have to do with using current CPU & GPU hardware to a far greater degree than it has been used in the past--using multicore GPUs & CPUs much more efficiently than was possible through DX11/OpenGL 4.x. As such, having to have new hardware for DX12 is not going to be as critical for support as it was in the past, I'm guessing...however, I'm peripherally concerned with what happens to GPU/CPU clocks & temps when suddenly a program or game is flexing more circuitry per clock than has ever been true in the past. Should be interesting to see how much of this shakes out & how much is just PR...
I note that for the first time the HD 5000 series has fallen off the list and will be led out to legacy-driver pasture...This certainly makes sense as the thermal boundaries in the 5000 series were stressed to start with--I put my old 1GB HD 5770 in a "new" desktop build for the wife recently after her abominable laptop gave her one too many problems (she's privileged to get my hand-me-downs...



Edit: Looking at the list a little better I see that the HD 6000's didn't actually make the cut, either...Hmmmm....
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Will any future PC games be able to fully take advantage of it though at all, considering they have to also release the same games on console and the console is stuck on DX11 or are the consoles going to get an upgrade to DX12 too?