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AMD releases list of compatible DirectX 12 graphics cards & APUs
AMD posted a thing or two on its blog about the DX12 API. The blog entry also lists a handy overview of what cards are actually DX12 compatible.
Now very little is new to the list, other then the fact that AMD is confirming DX12 compatibility with products based on the GPU/IGPs below. Presuming you’ve installed Windows 10 Technical Preview Build 10041 (or later) and obtained the latest driver from Windows Update, here’s the list of DirectX 12-ready AMD components.
- AMD Radeon R9 Series graphics
- AMD Radeon R7 Series graphics
- AMD Radeon R5 240 graphics
- AMD Radeon HD 8000 Series graphics for OEM systems (HD 8570 and up)
- AMD Radeon HD 8000M Series graphics for notebooks
- AMD Radeon HD 7000 Series graphics (HD 7730 and up)
- AMD Radeon HD 7000M Series graphics for notebooks (HD 7730M and up)
- AMD A4/A6/A8/A10-7000 Series APUs (codenamed “Kaveri”)
- AMD A6/A8/A10 PRO-7000 Series APUs (codenamed “Kaveri”)
- AMD E1/A4/A10 Micro-6000 Series APUs (codenamed “Mullins”)
- AMD E1/E2/A4/A6/A8-6000 Series APUs (codenamed “Beema”)
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DmitryKo
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#5089705 Posted on: 06/05/2015 11:32 AM
And in case you're still reading WCCFtech bull**** for some reason, their interpretation has Nvidia Fermi/Kepler/Maxwell-1 at feature level 11_1 instead of actual 11_0, performance improvements and multi-adapter somehow requiring feature levels 12_x, failing to realize that GCN and Xbox are "fully bindless" at RB Tier 3, while Kepler and Maxwell are partially bindless at Tier 2, and that there is zero practical difference between FL 11_1 and 12_0 on GCN 1.x hardware, or that FL 12_1 cards have maybe 2% of the market as of now... not to mention some silly errors like the mysterious "volume tiled raster".
And in case you're still reading WCCFtech bull**** for some reason, their interpretation has Nvidia Fermi/Kepler/Maxwell-1 at feature level 11_1 instead of actual 11_0, performance improvements and multi-adapter somehow requiring feature levels 12_x, failing to realize that GCN and Xbox are "fully bindless" at RB Tier 3, while Kepler and Maxwell are partially bindless at Tier 2, and that there is zero practical difference between FL 11_1 and 12_0 on GCN 1.x hardware, or that FL 12_1 cards have maybe 2% of the market as of now... not to mention some silly errors like the mysterious "volume tiled raster".
But of course there is an influx of Nvidia fanbois in the comments who are not really into "technical jarging" but all into AMD not being "full DX12", whatever that means...
ibitato
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#5089712 Posted on: 06/05/2015 11:56 AM
There is a direct analogy since system-level APIs are closely tied to a particular programming language and the underlying hardware architecture.
Specifically a graphics API is hardly low-level when there is still significant level of abstraction that hides away specific hardware implementation details, even though memory/resource management has been reworked to have less abstraction and automatic memory management.
C++ features that are specific to object-oriented programming ("classes" (objects) with member functions/sctructures, inheritance/polymorphism of classes, operator overloads for custom object manipulation, and templates) do provide a higher level of abstraction comparing to simple pointer-based memory model of standard C.
In highly abstracted object-oriented languages like Visual Basic .Net/C#, JavaScript/TypeScript, Python and Perl/PHP almost everything is an "object" - even basic variables which would be just a simple scalar type (integer, float, string, and boolean) in lower-level languages.
Because the lower-level part of C++ that operates on scalar types is essentially C.
Any assembly code is still a low-level language because the level of abstraction is very minimal, even when there's no direct 1:1 mapping and there are several mnemonics/operands for a given machine code or different machine codes for a specific mnemonic/operand.
Thanks for educating ppl.
It's great to read this kind of posts once in a while.
Most developers work on high level frameworks, so optimisation is done either:
on the compiler itself
on the HW architecture itself.
However, bad coding is bad coding.
If all HW and Compilers are "super duper optimised" and you release a turd
of a game, in terms of programming, it will run like ****, not matter what.
DX12 is going to be like a ferrari in the next 4 years, not everyone can / will be able to handle it (both programmers and game engines)
Easy to use and program game engines, what is making some engines like Unity so popular (also portability).
Unity hits the wall in terms of optimisation really fast, since it's so "high level". DX12 will be no different.
There is a direct analogy since system-level APIs are closely tied to a particular programming language and the underlying hardware architecture.
Specifically a graphics API is hardly low-level when there is still significant level of abstraction that hides away specific hardware implementation details, even though memory/resource management has been reworked to have less abstraction and automatic memory management.
C++ features that are specific to object-oriented programming ("classes" (objects) with member functions/sctructures, inheritance/polymorphism of classes, operator overloads for custom object manipulation, and templates) do provide a higher level of abstraction comparing to simple pointer-based memory model of standard C.
In highly abstracted object-oriented languages like Visual Basic .Net/C#, JavaScript/TypeScript, Python and Perl/PHP almost everything is an "object" - even basic variables which would be just a simple scalar type (integer, float, string, and boolean) in lower-level languages.
Because the lower-level part of C++ that operates on scalar types is essentially C.
Any assembly code is still a low-level language because the level of abstraction is very minimal, even when there's no direct 1:1 mapping and there are several mnemonics/operands for a given machine code or different machine codes for a specific mnemonic/operand.
Thanks for educating ppl.
It's great to read this kind of posts once in a while.
Most developers work on high level frameworks, so optimisation is done either:
on the compiler itself
on the HW architecture itself.
However, bad coding is bad coding.
If all HW and Compilers are "super duper optimised" and you release a turd
of a game, in terms of programming, it will run like ****, not matter what.
DX12 is going to be like a ferrari in the next 4 years, not everyone can / will be able to handle it (both programmers and game engines)
Easy to use and program game engines, what is making some engines like Unity so popular (also portability).
Unity hits the wall in terms of optimisation really fast, since it's so "high level". DX12 will be no different.
Dch48
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Senior Member
Posts: 1821
Joined: 2011-10-09
#5090216 Posted on: 06/05/2015 11:11 PM
No. It looks like an APU has to be at least from the 6xxx Beema or Mullins series and yours is Richland. My laptop, with a Llano APU, (A8-3500M) won't get DX 12 either. That's why I'm leaning towards just keeping Win 7 on it and not getting the upgrade.
So no dx 12 for my laptop
.

No. It looks like an APU has to be at least from the 6xxx Beema or Mullins series and yours is Richland. My laptop, with a Llano APU, (A8-3500M) won't get DX 12 either. That's why I'm leaning towards just keeping Win 7 on it and not getting the upgrade.
pharma
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Posts: 2206
Joined: 2003-09-10
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Posts: 2206
Joined: 2003-09-10
#5090378 Posted on: 06/06/2015 02:39 AM
ROVs don't have tiers, they either work or they don't
Unfortunately there are very few alternatives for algorithms that need ROVs on hardware that doesn't support them (consoles). That's one of the reasons why we pushed so hard for other hardware vendors to support them and for them to be exposed in DirectX.
Andrew Lauritzen
ROVs don't have tiers, they either work or they don't

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AMD confirmed maximum feature level 12_0 for GCN
The feature level 12_1 remains for the time being GM200- who GM204- and GM206-GPU Nvidia reserved. For Fiji, AMD is not expressed.
http://www.computerbase.de/2015-06/directx-12-amd-radeon-feature-level-12-0-gcn/