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Guru3D.com » News » AMD Radeon Shows Strong performance with Battlefield V Closed Alpha

AMD Radeon Shows Strong performance with Battlefield V Closed Alpha

by Hilbert Hagedoorn on: 07/05/2018 09:22 AM | source: | 75 comment(s)
AMD Radeon Shows Strong performance with Battlefield V Closed Alpha

From the looks of things AMD seems to be doing pretty well when looking at performance and the closed Alpha release for Battlefield V. In a quick test a GeForce GTX 1060 6GB was put up against a Radeon RX 580 8GB at both 1080p and 1440p, and the results are interesting. 

Overall the Radeon RX 580 performed over 30% faster. Interesting. Then again, where the previous battlefield was an NVIDIA sponsored title, Battlefield V we're not sure of who has the partnership this round (though we're pretty confident it's NV though). In the end, I'd like to mention, this is an ALPHA release, drivers have not been optimized and likely nothing has been tuned. Hey, for all we know it's image quality related. Have a peek at the results that PCGamesN reported, incl DX11/DX12 measurements. Allow me to be realistic here though, with an Alpha release this early in the development stage, the numbers mean absolutely nothing.

 

Source: PCGamesN



AMD Radeon Shows Strong performance with Battlefield V Closed Alpha AMD Radeon Shows Strong performance with Battlefield V Closed Alpha




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cowie
Senior Member



Posts: 13276
Joined: 2005-03-30

#5563165 Posted on: 07/07/2018 12:51 AM
I just want to put this here, to demonstrate what it really looks like to play this game on a 580, vs a 1060 right now.

when you're skipping frames.... all comparisons are nulled.

you should see vega its not much better

but I guess it just runs better then the 1060 somewhere

Yxskaft
Senior Member



Posts: 1485
Joined: 2011-02-17

#5563171 Posted on: 07/07/2018 01:15 AM
It is unplayable. WTF. I would throw a punch at my PC if I was forced to play like this ****** mess. :eek:


Advanced Microstutter Devices?

He says in the beginning that the game is fully playable and the shown framerate is valid, it's just the video capture that's stuttering for some reason.

larsiano
Member



Posts: 28
Joined: 2005-12-11

#5563182 Posted on: 07/07/2018 02:13 AM
Then again, where the previous battlefield was an NVIDIA sponsored title,
Not true BF1 clearly shows a "optimized for AMD" logo at each startup. BF2 did have this and the other titles are not worth mentioning

RealNC
Senior Member



Posts: 3669
Joined: 2011-11-24

#5563185 Posted on: 07/07/2018 02:48 AM
The title should be "NVidia shows poor performance with Battlefield V Closed Alpha".

AMD numbers seem normal. NVidia numbers look like crap.

leszy
Senior Member



Posts: 327
Joined: 2006-06-06

#5563255 Posted on: 07/07/2018 04:17 PM
The console devs are given targeted SDKs & documentation for a specific hardware feature level. That's radically different from PC development where the SDKs are fragmented, documentation is near to non-existent (looking at you Khronos Group) and you're targeting like 3+ generations of GPU hardware from three different vendors with radically different system configurations. Which is why even the best developers with top tier engine teams (DICE) have so many random issues with DX12 across various hardware configurations.

I'm sorry but what you write does not make sense. DX12 is the main API in XBOX One X. This means that probably all major gaming studios are currently creating games for DX12.
"The Scorpio Engine SoC features the firmware and" special hardware "to" integrate support for DX12 "and maximize the performance of the Microsoft's API." The Xbox One X's performance optimizations extend to the CPU, as well.
"https://www.tomshardware.com/news/xbox-scorpio-engine-soc-details,35282.htmlWhat's more, I'm sure you know it. Consequently, I do not understand what you are trying to achieve in this discussion.



How is Nvidia incapable of utilizing the API? AMD cards see a significant boost under DX12 because their pipeline is underutilized in DX11. There are gaps in execution on AMD hardware that cannot be filled by parallelized tasks in DX11 - DX12 remedies by allowing the developer to fill those gaps, thus higher performance. Nvidia has no gaps because their "software scheduler" that everyone crap all over for years actually turns out to be really good at scheduling and keeping the pipeline filled. That's not Nvidia lacking capability under DX12 that's AMD gaining under DX12 because they lacked decent scheduling under 11.


Games are losing performance when running the DX12 version on NV cards and you write that NV cards can effectively use the capabilities of the DX12 - this is contrary to the basic logic. I have no idea why you thought that the performance of AMD cards in DX11 has anything to do with it. The performance of AMD cards in DX11 is lower because the architecture of both companies is very different, and that NV dominates the market, it is obvious that the game code during porting is optimized for NV drivers, but this has nothing to do with the loss of NV card performance with DX12 games. The DX12 code is neutral to the card manufacturer's code, and the impact of the driver is very small. Of course, we can create a driver that will take over part of the tasks of the original game code, and NVidia is doing it quite effectively for now, but it's only ersatz and the price is the decrease in performance.
I hope that in the next generations of NV cards (hopefully the nearest one) NVidia's architecture will be improved enough that discussions of this type will be pointless. Certainly, we will all gain on it, regardless of which company we prefer. It must be remembered that the main problem when it comes to the scale of DX12 integration, in fact, is not the issue of the card maker, but still a large percentage of computers that could not run such games. Nobody will create games that trigger 100,000 drawcals if half of the potential players could not use them. In today's DX12 games, the hard limits set by DX11 are still adhered to.

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