AMD Radeon Shows Strong performance with Battlefield V Closed Alpha
From the looks of things AMD seems to be doing pretty well when looking at performance and the closed Alpha release for Battlefield V. In a quick test a GeForce GTX 1060 6GB was put up against a Radeon RX 580 8GB at both 1080p and 1440p, and the results are interesting.
Overall the Radeon RX 580 performed over 30% faster. Interesting. Then again, where the previous battlefield was an NVIDIA sponsored title, Battlefield V we're not sure of who has the partnership this round (though we're pretty confident it's NV though). In the end, I'd like to mention, this is an ALPHA release, drivers have not been optimized and likely nothing has been tuned. Hey, for all we know it's image quality related. Have a peek at the results that PCGamesN reported, incl DX11/DX12 measurements. Allow me to be realistic here though, with an Alpha release this early in the development stage, the numbers mean absolutely nothing.
Source: PCGamesN
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Senior Member
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It is unplayable. WTF. I would throw a punch at my PC if I was forced to play like this ****** mess.

Advanced Microstutter Devices?
He says in the beginning that the game is fully playable and the shown framerate is valid, it's just the video capture that's stuttering for some reason.
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The title should be "NVidia shows poor performance with Battlefield V Closed Alpha".
AMD numbers seem normal. NVidia numbers look like crap.
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I'm sorry but what you write does not make sense. DX12 is the main API in XBOX One X. This means that probably all major gaming studios are currently creating games for DX12.
"The Scorpio Engine SoC features the firmware and" special hardware "to" integrate support for DX12 "and maximize the performance of the Microsoft's API." The Xbox One X's performance optimizations extend to the CPU, as well.
"https://www.tomshardware.com/news/xbox-scorpio-engine-soc-details,35282.htmlWhat's more, I'm sure you know it. Consequently, I do not understand what you are trying to achieve in this discussion.
Games are losing performance when running the DX12 version on NV cards and you write that NV cards can effectively use the capabilities of the DX12 - this is contrary to the basic logic. I have no idea why you thought that the performance of AMD cards in DX11 has anything to do with it. The performance of AMD cards in DX11 is lower because the architecture of both companies is very different, and that NV dominates the market, it is obvious that the game code during porting is optimized for NV drivers, but this has nothing to do with the loss of NV card performance with DX12 games. The DX12 code is neutral to the card manufacturer's code, and the impact of the driver is very small. Of course, we can create a driver that will take over part of the tasks of the original game code, and NVidia is doing it quite effectively for now, but it's only ersatz and the price is the decrease in performance.
I hope that in the next generations of NV cards (hopefully the nearest one) NVidia's architecture will be improved enough that discussions of this type will be pointless. Certainly, we will all gain on it, regardless of which company we prefer. It must be remembered that the main problem when it comes to the scale of DX12 integration, in fact, is not the issue of the card maker, but still a large percentage of computers that could not run such games. Nobody will create games that trigger 100,000 drawcals if half of the potential players could not use them. In today's DX12 games, the hard limits set by DX11 are still adhered to.
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I just want to put this here, to demonstrate what it really looks like to play this game on a 580, vs a 1060 right now.
when you're skipping frames.... all comparisons are nulled.
you should see vega its not much better
but I guess it just runs better then the 1060 somewhere