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Guru3D.com » News » AMD Radeon Pro Duo Launches April 26th

AMD Radeon Pro Duo Launches April 26th

by Hilbert Hagedoorn on: 04/10/2016 06:17 PM | source: | 20 comment(s)
AMD Radeon Pro Duo Launches April 26th

Let me first state that the release date is a rumor that popped up over the weekend, not a fact. According to sources at HardwareBattle, AMD is to launch the Dual FIJI GPUs based Radeon Pro Duo in roughly three weeks time. AMD recently announced the product on its Capsaicin-event at GDC 2016.

The Radeon Duo Pro with its two FIJI GPUs are tied towards a thick 120mm liquid cooling solution. The product will offer 16 teraflops of performance, indicating two fully enabled Fiji XT GPUs. AMD Radeon Pro Duo (dual-GPU Fiji) was developed under code-name Gemini would have 8 GB HBM1 graphics memory with a whopping 8192 stream processors.

The specs below are not final yet based up-on assumptions (they should be pretty conclusive though). The AMD Radeon Pro Duo is expected to sell at a SEP of $1499 USD.

Radeon Pro Duo Radeon R9 Fury X Radeon R9 Nano Radeon R9 390X
Fabrication Process 28nm 28nm 28nm 28nm
GPU Fiji XT x2 Fiji XT Fiji XT Hawaii / Grenada
Streaming Processors 2x 4096 4096 4096 2816
Graphics memory 2x 4 GB HBM 4 GB HBM 4 GB HBM 8 GB GDDR5
Memory Clock up-to 500 MHz / 1.0 Gbps up-to 500 MHz / 1.0 Gbps up-to 500 MHz / 1.0 Gbps 6.0 Gbps
Core Clock 1050 MHz 1050 MHz up-to 1000 MHz 1050 MHz
Memory Bandwidth up-to 512 GB/s up-to 512 GB/s up-to 512 GB/s 384 GB/s
Power Connectors 3 x 8-pin 2 x 8-pin 1 x 8-pin 1 x 6-pin - 1 x 8-pin
Form Factor Full Height, Dual slot Full Height, Dual slot Full Height, Dual slot Full Height, Dual slot
Freesync  Yes Yes Yes Yes
DirectX 12 Support  Yes Yes Yes Yes


One Radeon Fury X pushes close to 8.6 TFLOPS of performance, the dual-GPU version offers over 16 TFLOPs of single precision performance. And yes a dual-GPU Fiji would have 8 GB HBM1 graphics memory with 8192 stream processors. The product is rated to have a 250 Watt TDP and is powered by three 8-pin PEG connectors.



AMD Radeon Pro Duo Launches April 26th




« Corsair Carbide SPEC-ALPHA Mid-Tower ATX Case A New Angle on Cooling. · AMD Radeon Pro Duo Launches April 26th · Gigabyte Adds GeForce GTX 950 OC Graphics card »

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Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5256292 Posted on: 04/11/2016 01:30 AM
^ PCIe 3.0 x16 bandwidth is not sufficient for one GPU to use other GPU's vRAM as data storage for 'per frame' required textures anyway.

At time we'll have sufficient bandwidth (like PCIe 5.0 x16) we'll in contrast have stupid high amount of vram like 16GB and it will be again used for overkill textures.
(and it will in return kill benefit of higher PCIe bandwidth.)

Username001
Junior Member



Posts: 6
Joined: 2016-04-10

#5256302 Posted on: 04/11/2016 02:02 AM
This is true but in most scenes I imagine both GPU's will have the exact same thing in memory anyway, even when they are split. It's still better obviously, but lots of people think it will just double the free memory. Memory in use will nearly double as well.




^ PCIe 3.0 x16 bandwidth is not sufficient for one GPU to use other GPU's vRAM as data storage for 'per frame' required textures anyway.

At time we'll have sufficient bandwidth (like PCIe 5.0 x16) we'll in contrast have stupid high amount of vram like 16GB and it will be again used for overkill textures.
(and it will in return kill benefit of higher PCIe bandwidth.)




It's in either of these cases that I expect real time procedural effects to take over since we're getting to the point of having a crazy amount of single precision floating point power out of shaders overall, and that also saves quite a lot of video card memory since not as many textures are need to be stored there anymore......


One example that comes to mind is the damage modeling system used in star citizen, where under the previous system and this was just for a regular fighter sized craft, about 100 MB of textures needed to be stored in local video card memory, while with the new procedural system that dropped to just 8MB for the same ship.


The savings are definitely there and the damage effect looked a lot better as an added bonus, but since for the most part we're playing console ports with a few extra graphics features for the PC release as long as they don't take too long to add them ( costs extra money after all ), most games will keep it simple and stick with what works.

Username001
Junior Member



Posts: 6
Joined: 2016-04-10

#5256309 Posted on: 04/11/2016 02:24 AM
I mean 16 teraflop of single precision floating point math power in this latest Radeon Pro Duo........That's 16 trillion operations per second, theoretical maximum.....Think about it.


So if we take a 4K screen which totals almost 8.3 million pixels and we want 60 Fps, that comes to 498 million pixels and then an incredibly complex shader effect that is totally dependent of that 16 teraflop floating point math power is applied to all those pixels, and no other limitations are in play (which there are), then a shader ( or multiple shaders ) that requires 32 000 floating point calculations can be applied to each pixel and still sustain 60 Fps in the process.



In short, we don't know how good we have it really...... :)

Robbo9999
Senior Member



Posts: 1691
Joined: 2012-10-07

#5256345 Posted on: 04/11/2016 07:13 AM
I don't get it, why would AMD bother with this & why would anyone buy it, according to the graph it's only about 25% faster on average than the the 295x2 - lump that in together with the fact that it's not long till Polaris launches...well, I see it as pointless!

kobiandy
Junior Member



Posts: 4
Joined: 2013-09-02

#5256400 Posted on: 04/11/2016 09:50 AM
Nvidia had no answer for 295x2 now this....overkill

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