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Guru3D.com » News » AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

by Hilbert Hagedoorn on: 03/19/2019 11:44 PM | source: | 11 comment(s)
AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

Today AMD announced that its cloud-optimized Radeon datacenter GPUs will power Google’s Stadia game streaming platform, which Google unveiled today at the Game Developers Conference.

Streaming today’s most demanding titles from the cloud requires massive processing capabilities and advanced technologies to tackle unique datacenter challenges from security to scalability. That’s why Google has chosen AMD’s optimized datacenter GPUs – featuring fast, efficient HBM2 memory and critical datacenter features – for the platform. AMD is also supporting Google with its software development tools, including AMD Radeon GPU Profiler (RGP), and its Linux-based, open-source Vulkan driver to help game developers optimize future titles to run on the new GPU-powered platform.

RGP lets developers visualize how their application utilizes the GPU and track each rendered frame in real-time, allowing for easy and efficient debugging and optimization through the interoperable RenderDoc debug software.

AMD Radeon™ GPUs and Developer Tools Tapped for

New Generation Gaming Platform, Google Stadia 

— Cloud-optimized AMD datacenter GPUs and robust software tools enable developers to create exceptional, scalable, high-performance game streaming experiences —

San Francisco, Calif. — Mar. 19, 2019 — Building on a close, long-term collaboration between the two companies, AMD (NASDAQ: AMD) today announced that Google selected high-performance, custom AMD Radeon datacenter GPUs for its Vulkan® and Linux®-based Google Stadia. Google announced the platform today at the Game Developers Conference (GDC) in San Francisco, Calif. AMD also is supporting Google with its software development tools and Linux-based, open-source Vulkan driver to help game developers optimize future titles to run on the new GPU-powered platform.

“By combining our gaming DNA and datacenter technology leadership with a long-standing commitment to open platforms, AMD provides unique technologies and expertise to enable world-class cloud gaming experiences,” said Ogi Brkic, corporate vice president and general manager of the Datacenter GPU Business Unit at AMD. “AMD is delighted to work with Google in its effort to bring amazing gaming experiences to legions of gamers around the world with the reliability and no-compromises performance they expect.” 

“We’ve worked closely with AMD for years on this project, leading to the development of a custom GPU with leading-edge features and performance for Google Stadia,” said Dov Zimring, Google Stadia developer platform product lead. “Google and AMD share a commitment to open-source with expertise in Vulkan, open-source Vulkan GPU drivers, and open-source graphics optimization tools. We’re humbled by the spirit of innovation and collaboration that exists throughout the gaming industry and look forward to pioneering the future of graphics technology with game developers, in open-source.”

High-performance AMD Datacenter GPUs

Streaming graphics-rich games to millions of users on demand and from the cloud requires ultra high-performance processing capabilities to minimize latency and maximize game performance. It also requires advanced technologies to tackle unique datacenter challenges, including security, manageability, and scalability.

Custom AMD high-performance Radeon datacenter GPUs for Google Stadia include:

  • Second-generation High-Bandwidth Memory (HBM2) to provide power savings
    in a compact footprint;
  • Critical datacenter features such as Error Correcting Code (ECC)1 protection to
    help ensure data integrity;
  • Fast, predictable performance with security features for cloud-based gaming, via the industry’s first hardware-based GPU virtualization solution built on industry standard SR-IOV (Single-Root I/O Virtualization) technology.

The AMD graphics architecture supports a wide range of today’s gaming platforms – from PCs to major game consoles – enabling developers to optimize their games for a single GPU architecture and extend these benefits across multiple platforms which now include large-scale cloud gaming platforms.

 

Robust Developer Tools              

Powerful AMD software tools enable developers to optimize their games and other applications for AMD Radeon GPUs. AMD empowers developers with a range of options and broad flexibility to optimize the performance of GPU-based applications based on a long-standing commitment to open-source platforms, including Linux-based drivers and support for the low-level Vulkan API that provide broad control over the performance, efficiency and capabilities of AMD Radeon GPUs.

The open-source AMD Linux drivers allow Google and its development partners to inspect the code and understand exactly how the driver works, enabling them to better optimize their applications to interface with AMD Radeon GPUs. The driver also contains an application tracing component that, together with the AMD Radeon GPU Profiler (RGP), provides access to detailed, low-level information about how workloads run on AMD Radeon GPUs. Identifying timing issues that might suggest potential optimizations, this capability dramatically improves developers’ ability to create applications that deliver the best possible performance on AMD Radeon GPUs.

The AMD Radeon GPU Profiler allows game developers to visualize exactly how their application is utilizing the GPU, including how graphics and compute thread groups occupy the GPU. Developers are then able to track event timing and optimize their games for Google Stadia. RGP also interoperates with the popular open-source RenderDoc graphics debugging tool to give developers deeper real-time insights into the rendering of each frame, reducing the time required to debug and profile frames during the development process.

RGP operates the same way in a virtualized environment as it does when running on a dedicated PC client, making it easy for developers to optimize their applications for virtualized GPUs in large scale environments as they would for any other gaming platform.







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fry178
Senior Member



Posts: 1858
Joined: 2012-04-30

#5652667 Posted on: 03/21/2019 06:08 PM
Might wanna wake up :rolleyes:
Not everyone on this planet pays the same amount for power, nor is everyone playing 24/7.
You know how long it takes to spend 3-400 on power (for gaming alone) vs buying a console?
E.g. I have enough customers that are using the game streaming features, so the grandkids/kids dont have to take the console with them (holidays/vacation) etc...

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