AMD Might Cancel Implicit Primitive Shader Driver Support
It's unconfirmed for now, but it looks like AMD might have canceled Implicit Primitive Shader Support on driver level. Shortly after CES2018, AMD apparently told this to some people in a breakout session, that they canceled the implicit driver path for Primitive Shaders, they are now offering only explicit control to developers who wish to implement it.
So the new shader stage called Primitive Shaders will only be ever implemented if a developer properly codes for it. The driver portion has been canceled, according to the rumors. AMD have mentioned a while ago that primitive shaders aren't turned on for RX Vega, and no date was given for when they would be. With VEGA AMD announced a fully programmable geometry pipeline, which is new and has been added to the architecture. The shader stage runs in place of the usual vertex and geometry shader path, the primitive shader allows for the fast removal of hidden and or unnecessary primitives.
Game developers can still access the ability implement primitive shaders on AMD hardware like Vega, with the help of a to be released explicit API path. But simply not at a driver level. Apparently, AMD didn't explain any reasoning behind the cancelation.
Source - Marc Sauter (y33H@), editor at the German IT site Golem.de
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Senior Member
Posts: 2760
Joined: 2012-10-22
Well no performance loss, but there will be no performance gain either. Vega owners are ****** as fury owners did after years. A wannabe enthusiast GPU "FINEWINE" edition. Many promises and useless features all over the place. AMD is a superior hype race officially. Neither Intel nor Nvidia lied so much ever before. Look at ryzen and vega slides. Then look at real performance numbers and satisfaction values. AMD chose the wrong way. They are gonna lose all RX and Ryzen users faster than the period took to acquire them. RIP.
Senior Member
Posts: 13007
Joined: 2003-05-11
Well the devs won't implement them, as AMD hardly have a Market Share, if any at all now.
Senior Member
Posts: 14046
Joined: 2004-05-16
Idk, it is shaddy no denying that..
But then again Nvidia promoted async compute with maxwell and you saw how that turned out..
Maxwell supports async compute, it's implementation just wasn't as robust as AMDs specific definition, so I'm not sure how that relates.
Senior Member
Posts: 641
Joined: 2013-07-18
People have the right to get mad when companies do things like this behind customers back. like what Apple did to slow down your older phone without letting people know.
AMD had 6 months to let everyone know but failed to do so.
Senior Member
Posts: 17865
Joined: 2012-05-18
Idk, it is shaddy no denying that..
But then again Nvidia promoted async compute with maxwell and you saw how that turned out..