AMD Mantle might end up in the next revision of OpenGL

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AMD has hopes that a closer collaboration with the Khronos Group (responsible for standards like OpenGL) will help them integrate AMDs low-level cross platform Mantle API into OpenGL. The Khronos Group already mentioned that it is working on a new API as follow-up to Open GL and they might embed Mantle code. This should help addressing GPUs much directer and free up CPU utilization much better. That could mean better graophics and faster framerates.



Because the new OpenGL NEXT, as it is called, will be built from ground up AMD is willing to help to share knowledge and expertise within the Kronos Group in regards to Mantle. AMD Richard Huddy stated that the Khronos Group has full access to the Mantle API and that they will be allowed to copy and re-use code with no charge whatsoever. Basically they are free to use what they want.

It still will remain very unclear how much mantle code 'OpenGL NEXT' will end up using and if they will be using it at all. Also it is very unclear when OpenGL NEXT will be released. Huddy also sheds light on DirectX 12 and the future of Mantle. According to AMD DirectX 12 is directly influenced by the Mantle release. Huddy also claims that Mantle will not loose ground by the release of DX12. Currently 75 developers at AMD are working on Mantle making the turnaround time for AMD Mantle development and vertical integration much faster then Microsoft's DirectX which updates every 4 to 5 years to a new revision.

AMD is planning to move forward with Mantle as they will integrate it into workstation cards as well, meaning cards like FirePro will get Mantle support in the not too far away future also.

AMD Mantle might end up in the next revision of OpenGL


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