AMD Mantle could get you 20% more performance
Says Johan Andersson from DICE. Andersson said creating a Mantle version of the Frostbite 3 engine took them about two months to complete. Mantle support will be added by an update in late December, nearly two months after the game's release. Jorjen Katsman of Nixxes, the firm porting Thief to the PC, added that AMD's API significantly reduces overhead. The Mantle API has just 8 percent overhead whereas DirectX 11 has an overhead of around 40 percent. Katsman says it's not unrealistic to receive 20 percent extra GPU performance in games with Mantle support.
As reported by tech report:
Andersson didn't bring up performance estimates, but other developers who discussed Mantle at APU13 did. Jorjen Katsman of Nixxes, the firm porting Thief to the PC, mentioned a reduction in API overhead from 40% with DirectX 11 to around 8% with Mantle. He added that it's "not unrealistic that you'd get 20% additional GPU performance" with Mantle.
But the "pink elephant in the room," as he called it, is multi-vendor support. Andersson made it clear that, while it only supports GCN-based GPUs right now, Mantle provides enough abstraction to support other hardware—i.e. future AMD GPUs and competing offerings. In fact, Andersson said that most Mantle functionality can work on most modern GPUs out today. I presume he meant Nvidia ones, though Nvidia's name wasn't explicitly mentioned. In any event, he repeated multiple times that he'd like to see Mantle become a cross-vendor API supported on "all modern GPUs."
I've gleaned more details about Mantle, and I'll share those with you guys when I'm not scurrying between keynotes and meeting rooms. The sense I get from the developers AMD invited to APU13, though, is that Mantle yields considerable benefits in terms of development flexibility and performance, and it's worth implementing even in its current, vendor-locked state. Andersson wasn't the only developer to express a desire for multi-vendor support.
There's no telling yet whether Mantle will ever become a cross-vendor, cross-platform standard, or whether the future holds something different, such as a competing Nvidia API or a future version of DirectX with some of the same perks. One thing is clear, though: Mantle looks set to shake up the industry in a very real way.
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It's great to See AMD/ATi Clawing its way back... I've Been a Long time "majority" Nvidia user but I'm Beginning to believe more and more everyday that AMD Will be my card of the future..
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The presentation is very interesting and anyone that criticize Mantle should take a minute and watch it. It was all technical stuff but you get the picture of what they are trying to achieve.
It is mention by a driver developer in the presentation. They said we put game developers in our driver developer seats (they show there desks in the projector

Its like consoles they don't need driver updates.
Also another key point. With 2 x 290X you have 5TFlops of power going waist. With mantle all this power is in you hands like one unit. Mantle doesn't care about bridges and connectors. You can play with all this power as you like.
About G-Synch its great but you need a powerful system and an expensive monitor. They didn't clearly mention the minimum fps for it to work but someone mention 30. Mantle its free. My dream system would be G-Synch Mantle together.
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I will leave this here
http://www.frostbite.com/2013/11/mantle-for-developers/
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20% is a little lower than I was expecting as well, especially when it was worded to make that sound like a maximum amount.
Saying that, for those with compatible cards it will be a very noticeable improvement when it arrives.
It's good to hear they are targeting other GPU vendors, does make me wonder if they would also gain 20%.
If not and gcn still has an advantage then it might only offer a small advantage over the DX version.
Does make you wonder if DirectX could be improved to bring that 40% overhead down.
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sorry either you are confused or I am here.
the game is released and the gpu's without mantle. so mantle wasnt ready. my point being why not release both at the same time? i.e wait to release the cards with something that gives u a 20% increase?
doesnt make sense to me. if i want my product to sell more than my competitor i'd want to launch it with all the advantages i can.....(this makes me think it's more like hot air atm)
xbox one and ps4...wow darren!