AMD Mantle could get you 20% more performance
Says Johan Andersson from DICE. Andersson said creating a Mantle version of the Frostbite 3 engine took them about two months to complete. Mantle support will be added by an update in late December, nearly two months after the game's release. Jorjen Katsman of Nixxes, the firm porting Thief to the PC, added that AMD's API significantly reduces overhead. The Mantle API has just 8 percent overhead whereas DirectX 11 has an overhead of around 40 percent. Katsman says it's not unrealistic to receive 20 percent extra GPU performance in games with Mantle support.
As reported by tech report:
Andersson didn't bring up performance estimates, but other developers who discussed Mantle at APU13 did. Jorjen Katsman of Nixxes, the firm porting Thief to the PC, mentioned a reduction in API overhead from 40% with DirectX 11 to around 8% with Mantle. He added that it's "not unrealistic that you'd get 20% additional GPU performance" with Mantle.
But the "pink elephant in the room," as he called it, is multi-vendor support. Andersson made it clear that, while it only supports GCN-based GPUs right now, Mantle provides enough abstraction to support other hardware—i.e. future AMD GPUs and competing offerings. In fact, Andersson said that most Mantle functionality can work on most modern GPUs out today. I presume he meant Nvidia ones, though Nvidia's name wasn't explicitly mentioned. In any event, he repeated multiple times that he'd like to see Mantle become a cross-vendor API supported on "all modern GPUs."
I've gleaned more details about Mantle, and I'll share those with you guys when I'm not scurrying between keynotes and meeting rooms. The sense I get from the developers AMD invited to APU13, though, is that Mantle yields considerable benefits in terms of development flexibility and performance, and it's worth implementing even in its current, vendor-locked state. Andersson wasn't the only developer to express a desire for multi-vendor support.
There's no telling yet whether Mantle will ever become a cross-vendor, cross-platform standard, or whether the future holds something different, such as a competing Nvidia API or a future version of DirectX with some of the same perks. One thing is clear, though: Mantle looks set to shake up the industry in a very real way.
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Great video, very interesting.
Yeah, essentially saying what we all knew about DX.
I think the whole backwards compatibility side of DX has really held it back, surely it's about time we said ok, let's start again as it must be chasing devs away from PC game development.
Unfortunately i think having to also support DX and maybe even OpenGL will slow down adoption, and take away positives like cheaper and easier PC porting for those who do support it, but it's a start and i hope the non Mantle users don't crap on it from a height out of jealousy as in the long run they are only hurting themselves.
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Doesn't Xbox One have something called DX 11.x? How much different is it from the regular version we have on Windows 8.1? If it's too similar then it might hamper adoption i guess.
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Anyway
Oxide Games AMD Mantle Presentation and Demo
http://www.youtube.com/watch?feature=player_detailpage&v=QIWyf8Hyjbg#t=679
around 15min part on he starts to talk about driver and how DirectX blocks everything, its basically 1990's design with patches to help it a bit
etc etc, later on a real game engine test with 100.000 calls - still in the green zone.
CPu was now limited by gpu and he could downclock to 2ghz and still be fast enough.. He commented on directx and said up to 15.000 is ok anything more will crawl it.
This thing will own, can't wait.