AMD makes Super Resolution officially open source, four new games get support
Following the recent AMD FidelityFX Super Resolution (FSR) announcement, AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOpen.
FSR is also now available for developers in two of the most popular game engines:
- Unity: A special preview beta branch of Unity 2021.2 HDRP.
- Unreal Engine: A patch that can be applied to v4.26 of Unreal Engine.
FSR is an open-source solution with broad API support, making it easy for developers to integrate the technology into new and existing titles, and is supported on more than 100 AMD processors with Radeon graphics and AMD GPUs, as well as competitor GPUs. FSR is designed to boost framerates by up to 2.4x at 4K in “Performance” mode in select titles while delivering a high-quality, high-resolution gaming experience.
Additionally, several new titles are adding FSR support in the next few weeks, bringing the total number of FSR-supported games to 12 since the feature was launched just a few weeks ago, with more expected in the coming months:
- Arcadegeddon (July 16)
- Necromunda: Hired Gun (July 16)
- Resident Evil Village (next week)
- Edge of Eternity (this month)
For more information on FSR please visit GPUOpen
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Some additional comparisons in various games:
Necromunda:
https://www.reddit.com/gallery/osqyv7
Chernobylite:
https://www.reddit.com/r/nvidia/comments/ot9dso/chernobylite-dlss-vs-fsr-comparison/
Edge of Eternity:
https://preview.redd.it/1hfz0bwnmzd71.jpg?width=960&crop=smart&auto=webp&s=1f79f5240faa1c220edbe8058b9acb1c885143bc
https://preview.redd.it/tqtz4cwymzd71.jpg?width=2200&format=pjpg&auto=webp&s=5d3ddc4a5dfa02e2f62fed92316ef3fb8ef747b5
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DF reviewed FSR in RE: Village
Overall FSR UQ provide equivalent IQ to Checkerboarding (blurrier overall but better anti-aliasing) while performing worse.
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I wonder if Valve would be willing to add FSR to Proton for Steam Play. The way Proton works, when you use a lower resolution in a game, regardless of whether you use fullscreen or windowed mode, the scaling is not done by the display nor by the normal GPU scaler. It's done by Proton itself. And you can configure the upscaler as well. For example, I can switch it to integer scaling. (Note that this also won't use the "integer scaling" of GPUs like nvidia turing and newer. It's done by Proton and thus works fine on my Maxwell GPU.)
If Proton would add FSR as an upscaler choice, then what you'd get is FSR support in every game when running it with Steam Play.
Proton has done that now!
https://www.gamingonlinux.com/2021/07/proton-613-ge-1-is-out-now-with-amd-fidelityfx-super-resolution-resizable-bar
Not sure when Valve will update Proton on Steam to include that (if they haven't already done so.) So right now, if you you use that, you get FSR in all existing games.
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Though this is without depthbuffer guidance. I think Valve also didn't add integer scaling support to Proton fullscreen hack either.
Edit: I've been told that "spatial" is also a mathematical term and in case of FSR, not referring to spatial depth.
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Egosoft added first part of FSR in X4 Foundations with 4.10 Beta 5 today.
Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).