AMD makes Super Resolution officially open source, four new games get support
Following the recent AMD FidelityFX Super Resolution (FSR) announcement, AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOpen.
FSR is also now available for developers in two of the most popular game engines:
- Unity: A special preview beta branch of Unity 2021.2 HDRP.
- Unreal Engine: A patch that can be applied to v4.26 of Unreal Engine.
FSR is an open-source solution with broad API support, making it easy for developers to integrate the technology into new and existing titles, and is supported on more than 100 AMD processors with Radeon graphics and AMD GPUs, as well as competitor GPUs. FSR is designed to boost framerates by up to 2.4x at 4K in “Performance” mode in select titles while delivering a high-quality, high-resolution gaming experience.
Additionally, several new titles are adding FSR support in the next few weeks, bringing the total number of FSR-supported games to 12 since the feature was launched just a few weeks ago, with more expected in the coming months:
- Arcadegeddon (July 16)
- Necromunda: Hired Gun (July 16)
- Resident Evil Village (next week)
- Edge of Eternity (this month)
For more information on FSR please visit GPUOpen
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Senior Member
Posts: 7264
Joined: 2008-03-06
What for? GPU or CPU related?
If for CPU - PSP code, then yes.
If for GPU, I don't see why.
i am genuinely curious, can you elaborate, please?
Junior Member
Posts: 7
Joined: 2013-12-26
you can download a demo too where can compare bicubic scale vs FSR (all profiles) and native in two scenes on the fly it is quite interesting in my opinion
Senior Member
Posts: 769
Joined: 2016-10-04
NO IS NOT.
If you read the code, the process takes place very early in the pipeline, it even utilizes FP16 on GPUs supporting it for better graphics etc. IS NOT a post processing solution.
Senior Member
Posts: 769
Joined: 2016-10-04
so it's lanczos filtering
I've used it many times for resizing photos - it's free.not that great tho.decent but visual difference between native and upscaled is easily visible.
if you wanna see how it works download same image in fhd and qhd resolutions and use free irfanview software to upscale it.
Heavily modifed lanczos-2. Is not the same thing.
amd is hated in the open source community.
Since when? What you smoke?
Nvidia is the cancer of the open source community, not AMD where everything is open even the core kernel stuff. Hell same machine same game, Manjaro with MESA drivers is 20% faster than Windows!! Same res, same settings.
Senior Member
Posts: 168
Joined: 2017-08-31
NVidia have their own native things... So i would not expect so much.
And as i have said previously DLSS and SuperResolution are just to hide that the GPU still doesn't have the capacity to handle modern display at high fps.
(A bit like in the Crysis era wherethe most high end GPU were barely able to get medium setting at barely correct fps once OC)
90% of graphics is just faking stuff so that it takes the least amount of performance and still looks ok. Don't see why DLSS and FSR should be singled-out here.