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Guru3D.com » News » AMD launches GPUOpen Initiative

AMD launches GPUOpen Initiative

by Hilbert Hagedoorn on: 12/15/2015 03:07 PM | source: | 53 comment(s)
AMD launches GPUOpen Initiative

As a continuation of the strategy AMD started with Mantle, AMD are giving even more control of the GPU to developers. As console developers have benefited from low-level access to the GPU, AMD wants to continue to bring this level of access to the PC space. 

AMD GPUOpen for gaming is giving developers the ability to harness the investments they've made on console development, including feature-rich, close-to-the-metal programming, and bring that to life on PC game development. Game developers will now have direct access to GPU hardware, access to a large collection of open source effects, tools, libraries and SDKs. 

As such, in early 2016, libraries and samples i.e. source access to the library directly will be made available from AMD. GPUOpen is the primary vehicle to allow low-level access to the GPU.

New Compiler for Heterogeneous Computing
One of the primary goals of Heterogeneous Systems Architecture (HSA) is easing the development of parallel applications through the use of higher level languages. The new AMD “Boltzmann Initiative” suite includes an HCC compiler for C++ development, greatly expanding the field of programmers who can leverage HSA. The new HCC C++ compiler is a key tool in enabling developers to easily and efficiently apply discrete GPU hardware resources in heterogeneous systems. A Heterogeneous Compute Compiler that compiles an Open Source C++ Compiler for GPUs, and HIP allows developers to convert CUDA code to portable C++.  AMD testing shows that in many cases 90 percent or more of CUDA code can be automatically converted into C++ by HIP with the final 10 percent converted manually in the widely popular C++ language.

Linux Driver and Runtime Focused on the Needs of HPC Cluster-Class Computing
Demonstrating its commitment to Linux, AMD developed a new HPC-focused open source driver and system runtime. This new headless Linux driver brings key capabilities to address core high-performance computing needs, including low latency compute dispatch and PCIe® data transfers; peer-to-peer GPU support; Remote Direct Memory Access (RDMA) from InfiniBand™ that interconnects directly to GPU memory; and Large Single Memory Allocation support.



AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative




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moab600
Senior Member



Posts: 6272
Joined: 2004-09-30

#5205804 Posted on: 12/15/2015 03:41 PM
Sounds great! but AMD try to do many things at once, they usually promise talk PR powerpoint, and fail...

Well 2016 could be the red year, or part red part green, i'll go meditate with Yoda and post conclusion.

Barry J
Senior Member



Posts: 2780
Joined: 2006-02-23

#5205806 Posted on: 12/15/2015 03:45 PM
yoda thinks the the dark side is hidden from his view "wait we will then see what will happen"

Denial
Senior Member



Posts: 13234
Joined: 2004-05-16

#5205814 Posted on: 12/15/2015 04:09 PM
This is good news. Hopefully more devs will sign on to this and it will push Nvidia to open it's Gameworks library more.

Nvidia has been awfully silent lately in general.

David3k
Senior Member



Posts: 105
Joined: 2003-07-29

#5205819 Posted on: 12/15/2015 04:16 PM
GPUOpen is essentially AMD's answer to GameWorks, with the massive advantage of being able optimize the libraries and effect pipelines for targeting all vendors.

Basically; AMD's Open Source "GameWorks"

This is great for the reason that a game that uses GPUOpen will quite likely look and and run great on Team Green, Team Red, AND Team Blue. (hehe)

AMDFreeSync
Senior Member



Posts: 271
Joined: 2015-06-12

#5205821 Posted on: 12/15/2015 04:17 PM
Nvidia has been awfully silent lately in general.


Nvidia counting that cash bro. good for AMD, they doing a lot & that a good thing for us Gamers. Nvidia not so much, Brokeworks lol

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