Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Hitman III: PC graphics perf benchmark review
TeamGroup CX2 1TB SATA3 SSD review
EVGA GeForce RTX 3070 FTW3 Ultra review
Corsair 5000D PC Chassis Review
NZXT Kraken X63 RGB Review
ASUS Radeon RX 6900 XT STRIX OC LC Review
TerraMaster F5-221 NAS Review
MSI Radeon RX 6800 XT Gaming X TRIO Review
Sapphire Radeon RX 6800 NITRO+ review
Corsair HS70 Bluetooth Headset Review

New Downloads
SiSoft Sandra 20/20 download v30.92
AMD Radeon Adrenalin Edition 21.1.1 driver download
CPU-Z download v1.95
Intel HD graphics Driver Download Version: DCH 27.20.100.9168
HWiNFO Download v6.41 (4355 Beta)
GeForce 461.33 hotfix driver download
Prime95 download version 30.4 build 7
AIDA64 Download Version 6.32.5620 beta
3DMark Download v2.16.7117 + Time Spy
Crystal DiskMark 8.0.1 Download


New Forum Topics
NVIDIA Profile Inspector 2.3.0.13 December 2020 Guru3D Contest Winner Announcements EU fines Valve and 5 other gaming companies for geo-blocking PC games GeForce Hotfix Driver Version 461.33 Solution for stuck VRAM mem at max clocks on AMD Navi10 ASUS RT-AX89X 10 Gigabit LAN compatible Wi-Fi 6 router Radeon Software Adrenalin 2020 Edition 21.1.1 Download & Discussion AMD Radeon 21.1.1 drivers confirmed to bring Radeon cards a massive boost in Hitman III Colorful releases two new GeForce RTX 3060 Ti graphics cards Intel is satisfied about 7nm progress




Guru3D.com » News » AMD launches GPUOpen Initiative

AMD launches GPUOpen Initiative

by Hilbert Hagedoorn on: 12/15/2015 03:07 PM | source: | 53 comment(s)
AMD launches GPUOpen Initiative

As a continuation of the strategy AMD started with Mantle, AMD are giving even more control of the GPU to developers. As console developers have benefited from low-level access to the GPU, AMD wants to continue to bring this level of access to the PC space. 

AMD GPUOpen for gaming is giving developers the ability to harness the investments they've made on console development, including feature-rich, close-to-the-metal programming, and bring that to life on PC game development. Game developers will now have direct access to GPU hardware, access to a large collection of open source effects, tools, libraries and SDKs. 

As such, in early 2016, libraries and samples i.e. source access to the library directly will be made available from AMD. GPUOpen is the primary vehicle to allow low-level access to the GPU.

New Compiler for Heterogeneous Computing
One of the primary goals of Heterogeneous Systems Architecture (HSA) is easing the development of parallel applications through the use of higher level languages. The new AMD “Boltzmann Initiative” suite includes an HCC compiler for C++ development, greatly expanding the field of programmers who can leverage HSA. The new HCC C++ compiler is a key tool in enabling developers to easily and efficiently apply discrete GPU hardware resources in heterogeneous systems. A Heterogeneous Compute Compiler that compiles an Open Source C++ Compiler for GPUs, and HIP allows developers to convert CUDA code to portable C++.  AMD testing shows that in many cases 90 percent or more of CUDA code can be automatically converted into C++ by HIP with the final 10 percent converted manually in the widely popular C++ language.

Linux Driver and Runtime Focused on the Needs of HPC Cluster-Class Computing
Demonstrating its commitment to Linux, AMD developed a new HPC-focused open source driver and system runtime. This new headless Linux driver brings key capabilities to address core high-performance computing needs, including low latency compute dispatch and PCIe® data transfers; peer-to-peer GPU support; Remote Direct Memory Access (RDMA) from InfiniBand™ that interconnects directly to GPU memory; and Large Single Memory Allocation support.



AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative AMD launches GPUOpen Initiative




« ASRock releases BCLK OC BIOSes for non K CPUs · AMD launches GPUOpen Initiative · Sapphire Radeon R9 Fury NITRO Graphics Card »

Related Stories

AMD Launches Radeon Software Crimson Edition Launches (download) - 11/24/2015 01:59 PM
AMD today launched the new AMD Radeon Software Crimson Edition. AMD Radeon Software (Crimson Edition) will replace the good old Catalyst software. These new editions (Crimson as in a shade of red) wil...

AMD Launches Boltzmann Initiative - HSA porting CUDA-based applications - 11/16/2015 05:37 PM
AMD (NASDAQ:AMD) announced a suite of tools designed to ease development of high-performance, energy efficient heterogeneous computing systems. The “Boltzmann Initiative” leverages...

AMD Launches A8-7670K APU - 07/20/2015 01:32 PM
AMD today launched another Kaveri APU, the A8-7670K APU has the usual 4 CPU cores and Six Radeon cores. The chip is clocked at 3.6 GHz with a turbo allowance to 4.1 GHz making it a fraction faster op...

Computex 2015: AMD Launches Carrizo Mobile APUs - 06/03/2015 10:34 AM
AMD today launches their Carrizo based Mobile APUs, the new APU architecture makes use of Excavator CPU cores and up-to eight GCN 1.3 based graphics cores.  We havea  little preview on carrizo's ar...

AMD launches 6th Generation A-Series Processor - 06/03/2015 08:43 AM
AMD today announced its 6th Generation A-Series Processor, the world's first high-performance Accelerated Processing Unit (APU) in a System-on-Chip (SoC) design. Previously codenamed "Carrizo,...


11 pages « 3 4 5 6 > »


vbetts
Moderator



Posts: 15115
Joined: 2006-07-04

#5205863 Posted on: 12/15/2015 05:09 PM
It makes complete sense in that it should push DX12, as X1 developers also can use DX12. But will they use it there? Being skeptical is needed ;)


Exactly! Here is how I see it going...

I am a developer from GAMEMAKER software.

I'm making a title for Xbox one and PC called SHOOTR12.

Now since I have development tools for both, I'm going to be lazy and develop for Xbox One since it's a console that sells. :P

Game is done on Xbox One! Sweet! Let's port it to PC now!

(This could go one of two ways, I assume Microsoft has given the easy porting tools from Xbox One to PC with full DX12 porting support, but who knows.)

If I can do a straight port from Xbox One to PC with full DX12 support, okay let's do it!

If I have to port my game with DX12 support added, well that's gonna be a little hard for me and I'm lazy. Port DX10/11 for cost and time reasons, and also because I'm lazy.

Microsoft is doing a decent job pushing DX12 but they need to actually push it harder!

fantaskarsef
Senior Member



Posts: 12054
Joined: 2014-07-21

#5205865 Posted on: 12/15/2015 05:11 PM
Exactly! Here is how I see it going...

I am a developer from GAMEMAKER software.

I'm making a title for Xbox one and PC called SHOOTR12.

Now since I have development tools for both, I'm going to be lazy and develop for Xbox One since it's a console that sells. :P

Game is done on Xbox One! Sweet! Let's port it to PC now!

(This could go one of two ways, I assume Microsoft has given the easy porting tools from Xbox One to PC with full DX12 porting support, but who knows.)

If I can do a straight port from Xbox One to PC with full DX12 support, okay let's do it!

If I have to port my game with DX12 support added, well that's gonna be a little hard for me and I'm lazy. Port DX10/11 for cost and time reasons, and also because I'm lazy.

Microsoft is doing a decent job pushing DX12 but they need to actually push it harder!

Pretty much sums it up. As long as they won't need any additional arguments or gimmicks to sell their games, they won't invest money into adding such things. More or less what I meant above.

Monchis
Senior Member



Posts: 1304
Joined: 2014-06-15

#5205895 Posted on: 12/15/2015 05:50 PM
I never liked the idea of hardware companies doing game devs job but at least this is open source and a few devs will adapt it to their games, better than adapting their games to the middleware cough, cough.

theoneofgod
Senior Member



Posts: 4540
Joined: 2014-01-17

#5205896 Posted on: 12/15/2015 05:51 PM
I never liked the idea of hardware companies doing game devs job but at least this is open source and a few devs will adapt it to their games, better than adapting their games to the middleware cough, cough.


Looks more like they're giving developers more control over the hardware.

Lane
Senior Member



Posts: 6361
Joined: 2005-02-25

#5205953 Posted on: 12/15/2015 07:50 PM
I never liked the idea of hardware companies doing game devs job but at least this is open source and a few devs will adapt it to their games, better than adapting their games to the middleware cough, cough.


All contents, library, sdk, tools, code source will be availble at Github in addition the GPUOpen Portal.

Any developpers ( any peoples in reality, as you dont need to be part of any game company ), can take it work on it, use it play with it.. and then update it, bring amelioration to it etc..

Quoting Anandtech article: http://www.anandtech.com/show/9853/a...ux-open-source

More interesting than just bringing all of RTG’s developer resources under the GPUOpen brand is what RTG is going to do with those resources: set it free. While the group has dabbled with open source over the last several years, beginning with GPUOpen in 2016 they will be fully committed to it. Everything at the GPUOpen portal will be open source and licensed under the highly permissive MIT license, allowing developers to not only see the code behind RTG’s tools and libraries, but to integrate that code into open and closed source projects as they see fit.


https://opensource.org/licenses/MIT





11 pages « 3 4 5 6 > »


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2021